134 lines
No EOL
3.8 KiB
TypeScript
134 lines
No EOL
3.8 KiB
TypeScript
import type Screen from '../Screen/Screen'
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import type { Point } from '../Screen/types'
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import type { Store } from '../../common/types'
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function getOffset(el: Element, innerWindow: Window) {
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const rect = el.getBoundingClientRect();
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return {
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fixedLeft: rect.left + innerWindow.scrollX,
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fixedTop: rect.top + innerWindow.scrollY,
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rect,
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};
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}
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interface BoundingRect {
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top: number,
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left: number,
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width: number,
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height: number,
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}
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export interface MarkedTarget {
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boundingRect: BoundingRect,
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el: Element,
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selector: string,
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count: number,
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index: number,
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active?: boolean,
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percent: number
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}
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export interface State {
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markedTargets: MarkedTarget[] | null,
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activeTargetIndex: number,
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}
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export default class TargetMarker {
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static INITIAL_STATE: State = {
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markedTargets: null,
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activeTargetIndex: 0
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}
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constructor(
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private readonly screen: Screen,
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private readonly store: Store<State>,
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) {}
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updateMarketTargets() {
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const { markedTargets } = this.store.get()
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if (markedTargets) {
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this.store.update({
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markedTargets: markedTargets.map((mt: any) => ({
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...mt,
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boundingRect: this.calculateRelativeBoundingRect(mt.el),
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})),
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});
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}
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}
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private calculateRelativeBoundingRect(el: Element): BoundingRect {
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const parentEl = this.screen.getParentElement()
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if (!parentEl) return {top:0, left:0, width:0,height:0} //TODO: can be initialized(?) on mounted screen only
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const { top, left, width, height } = el.getBoundingClientRect()
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const s = this.screen.getScale()
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const scrinRect = this.screen.overlay.getBoundingClientRect() //this.screen.getBoundingClientRect() (now private)
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const parentRect = parentEl.getBoundingClientRect()
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return {
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top: top*s + scrinRect.top - parentRect.top,
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left: left*s + scrinRect.left - parentRect.left,
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width: width*s,
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height: height*s,
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}
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}
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setActiveTarget(index: number) {
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const window = this.screen.window
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const markedTargets: MarkedTarget[] | null = this.store.get().markedTargets
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const target = markedTargets && markedTargets[index]
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if (target && window) {
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const { fixedTop, rect } = getOffset(target.el, window)
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const scrollToY = fixedTop - window.innerHeight / 1.5
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if (rect.top < 0 || rect.top > window.innerHeight) {
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// behavior hack TODO: fix it somehow when they will decide to remove it from browser api
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// @ts-ignore
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window.scrollTo({ top: scrollToY, behavior: 'instant' })
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setTimeout(() => {
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if (!markedTargets) { return }
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this.store.update({
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markedTargets: markedTargets.map(t => t === target ? {
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...target,
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boundingRect: this.calculateRelativeBoundingRect(target.el),
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} : t)
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})
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}, 0)
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}
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}
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this.store.update({ activeTargetIndex: index });
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}
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private actualScroll: Point | null = null
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markTargets(selections: { selector: string, count: number }[] | null) {
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if (selections) {
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const totalCount = selections.reduce((a, b) => {
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return a + b.count
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}, 0);
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const markedTargets: MarkedTarget[] = [];
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let index = 0;
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selections.forEach((s) => {
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const el = this.screen.getElementBySelector(s.selector);
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if (!el) return;
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markedTargets.push({
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...s,
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el,
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index: index++,
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percent: Math.round((s.count * 100) / totalCount),
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boundingRect: this.calculateRelativeBoundingRect(el),
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count: s.count,
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})
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});
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this.actualScroll = this.screen.getCurrentScroll()
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this.store.update({ markedTargets });
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} else {
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if (this.actualScroll) {
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this.screen.window?.scrollTo(this.actualScroll.x, this.actualScroll.y)
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this.actualScroll = null
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}
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this.store.update({ markedTargets: null });
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}
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}
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} |