openreplay/frontend/app/components/Session/Player/MobilePlayer/PlayerContent.tsx
Delirium 35461acaf3
[WIP] Mobile replayer (#1452)
* fix(ui): fix up mobile recordings display

* fix(ui): some messages

* fix(ui): some messages

* fix(player): fix msg generation for ios messages

* feat(player): add generic mmanager interface for ios player impl

* feat(player): mobile player and message manager; touch manager; videoplayer

* feat(player): add iphone shells, add log panel,

* feat(player): detect ios sessions and inject correct player

* feat(player): move screen mapper to utils

* feat(player): events panel for mobile, map shell sizes to device type data,

* feat(player): added network tab to mobile player; unify network message (ios and web)

* feat(player): resize canvas up to phone screen size, fix capitalize util

* feat(player): some general changes to support mobile events and network entries

* feat(player): remove swipes from timeline

* feat(player): more stuff for list walker

* fix(ui): performance tab, mobile project typings and form

* fix(ui):some ui touches for ios replayer shell

* fix(ui): more fixes for ui, new onboarding screen for mobile projects

* feat(ui): mobile overview panel (xray)

* feat(ui): fixes for phone shell and tap events

* fix(tracker): change phone shells and sizes

* fix(tracker): fix border on replay screen

* feat(ui): use crashes from db to show in session

* feat(ui): use event name for xray

* feat(ui): some overall ui fixes

* feat(ui): IOS -> iOS

* feat(ui): change tags to ant d

* fix(ui): fast fix

* fix(ui): fix for capitalizer

* fix(ui): fix for browser display

* fix(ui): fix for note popup

* fix(ui): change exceptions display

* fix(ui): add click rage to ios xray

* fix(ui): some icons and resizing

* fix(ui): fix ios context menu overlay, fix console logs creation for ios

* feat(ui): added icons

* feat(ui): performance warnings

* feat(ui): performance warnings

* feat(ui): different styles

* feat(ui): rm debug true

* feat(ui): fix warnings display

* feat(ui): some styles for animation

* feat(ui): add some animations to warnings

* feat(ui): move perf warnings to performance graph

* feat(ui): hide/show warns dynamically

* feat(ui): new mobile touch animation

* fix(tracker): update msg for ios

* fix(ui): taprage fixes

* fix(ui): regenerate icons and messages

* fix(ui): fix msgs

* fix(backend): fix events gen

* fix(backend): fix userid msg
2023-10-27 12:12:09 +02:00

84 lines
2.4 KiB
TypeScript

import React from 'react';
import { observer } from 'mobx-react-lite';
import cn from 'classnames';
import styles from 'Components/Session_/session.module.css';
import { countDaysFrom } from 'App/date';
import RightBlock from 'Components/Session/RightBlock';
import { PlayerContext } from 'Components/Session/playerContext';
import Session from 'Types/session'
import PlayerBlock from './PlayerBlock';
const TABS = {
EVENTS: 'User Events',
HEATMAPS: 'Click Map',
};
interface IProps {
fullscreen: boolean;
activeTab: string;
setActiveTab: (tab: string) => void;
session: Session
}
function PlayerContent({ session, fullscreen, activeTab, setActiveTab }: IProps) {
const { store } = React.useContext(PlayerContext)
const {
error,
} = store.get()
const hasError = !!error
const sessionDays = countDaysFrom(session.startedAt);
return (
<div className="relative">
{hasError ? (
<div
className="inset-0 flex items-center justify-center absolute"
style={{
height: 'calc(100vh - 50px)',
zIndex: '999',
}}
>
<div className="flex flex-col items-center">
<div className="text-lg -mt-8">
{sessionDays > 2 ? 'Session not found.' : 'This session is still being processed.'}
</div>
<div className="text-sm">
{sessionDays > 2
? 'Please check your data retention policy.'
: 'Please check it again in a few minutes.'}
</div>
</div>
</div>
) : (
<div className={cn('flex', { 'pointer-events-none': hasError })}>
<div
className="w-full"
style={activeTab && !fullscreen ? { maxWidth: 'calc(100% - 270px)' } : undefined}
>
<div className={cn(styles.session, 'relative')} data-fullscreen={fullscreen}>
<PlayerBlock activeTab={activeTab} />
</div>
</div>
{activeTab !== '' && (
<RightMenu
activeTab={activeTab}
setActiveTab={setActiveTab}
fullscreen={fullscreen}
tabs={TABS}
/>
)}
</div>
)}
</div>
);
}
function RightMenu({ tabs, activeTab, setActiveTab, fullscreen }: any) {
return (
!fullscreen ? <RightBlock tabs={tabs} setActiveTab={setActiveTab} activeTab={activeTab} /> : null
);
}
export default observer(PlayerContent);