openreplay/frontend/app/player/web/Screen/Cursor.ts
Delirium 35461acaf3
[WIP] Mobile replayer (#1452)
* fix(ui): fix up mobile recordings display

* fix(ui): some messages

* fix(ui): some messages

* fix(player): fix msg generation for ios messages

* feat(player): add generic mmanager interface for ios player impl

* feat(player): mobile player and message manager; touch manager; videoplayer

* feat(player): add iphone shells, add log panel,

* feat(player): detect ios sessions and inject correct player

* feat(player): move screen mapper to utils

* feat(player): events panel for mobile, map shell sizes to device type data,

* feat(player): added network tab to mobile player; unify network message (ios and web)

* feat(player): resize canvas up to phone screen size, fix capitalize util

* feat(player): some general changes to support mobile events and network entries

* feat(player): remove swipes from timeline

* feat(player): more stuff for list walker

* fix(ui): performance tab, mobile project typings and form

* fix(ui):some ui touches for ios replayer shell

* fix(ui): more fixes for ui, new onboarding screen for mobile projects

* feat(ui): mobile overview panel (xray)

* feat(ui): fixes for phone shell and tap events

* fix(tracker): change phone shells and sizes

* fix(tracker): fix border on replay screen

* feat(ui): use crashes from db to show in session

* feat(ui): use event name for xray

* feat(ui): some overall ui fixes

* feat(ui): IOS -> iOS

* feat(ui): change tags to ant d

* fix(ui): fast fix

* fix(ui): fix for capitalizer

* fix(ui): fix for browser display

* fix(ui): fix for note popup

* fix(ui): change exceptions display

* fix(ui): add click rage to ios xray

* fix(ui): some icons and resizing

* fix(ui): fix ios context menu overlay, fix console logs creation for ios

* feat(ui): added icons

* feat(ui): performance warnings

* feat(ui): performance warnings

* feat(ui): different styles

* feat(ui): rm debug true

* feat(ui): fix warnings display

* feat(ui): some styles for animation

* feat(ui): add some animations to warnings

* feat(ui): move perf warnings to performance graph

* feat(ui): hide/show warns dynamically

* feat(ui): new mobile touch animation

* fix(tracker): update msg for ios

* fix(ui): taprage fixes

* fix(ui): regenerate icons and messages

* fix(ui): fix msgs

* fix(backend): fix events gen

* fix(backend): fix userid msg
2023-10-27 12:12:09 +02:00

105 lines
2.7 KiB
TypeScript

import type { Point } from './types';
import styles from './cursor.module.css';
export default class Cursor {
private readonly isMobile: boolean;
private readonly cursor: HTMLDivElement;
private tagElement: HTMLDivElement;
private coords = { x: 0, y: 0 };
private isMoving = false;
private onClick: () => void;
constructor(overlay: HTMLDivElement, isMobile: boolean) {
this.cursor = document.createElement('div');
this.cursor.className = styles.cursor;
if (isMobile) this.cursor.style.backgroundImage = 'unset'
overlay.appendChild(this.cursor);
this.isMobile = isMobile;
}
toggle(flag: boolean) {
if (flag) {
this.cursor.style.display = 'block';
} else {
this.cursor.style.display = 'none';
}
}
showTag(tag?: string) {
if (!this.tagElement) {
this.tagElement = document.createElement('div')
Object.assign(this.tagElement.style, {
position: 'absolute',
padding: '4px 6px',
borderRadius: '8px',
backgroundColor: '#3EAAAF',
color: 'white',
bottom: '-25px',
left: '80%',
fontSize: '12px',
whiteSpace: 'nowrap',
})
this.cursor.appendChild(this.tagElement)
}
if (!tag) {
this.tagElement.style.display = 'none'
} else {
this.tagElement.style.display = 'block'
const nameStr = tag.length > 10 ? tag.slice(0, 9) + '...' : tag
this.tagElement.innerHTML = `<span>${nameStr}</span>`
}
}
move({ x, y }: Point) {
this.isMoving = true;
this.cursor.style.left = x + 'px';
this.cursor.style.top = y + 'px';
this.coords = { x, y };
setTimeout(() => this.isMoving = false, 60)
}
setDefaultStyle() {
this.cursor.style.width = 18 + 'px'
this.cursor.style.height = 30 + 'px'
this.cursor.style.transition = 'top .125s linear, left .125s linear'
}
shake() {
this.cursor.classList.add(styles.shaking)
setTimeout(() => {
this.cursor.classList.remove(styles.shaking)
}, 500)
}
click() {
const styleList = styles.clicked
this.cursor.classList.add(styleList)
this.onClick?.()
setTimeout(() => {
this.cursor.classList.remove(styleList)
}, 600)
}
clickTimeout?: NodeJS.Timeout
mobileClick() {
const styleList = styles.mobileTouch
if (this.clickTimeout) {
clearTimeout(this.clickTimeout)
this.cursor.classList.remove(styleList)
this.clickTimeout = undefined
}
this.cursor.classList.add(styleList)
this.onClick?.()
this.clickTimeout = setTimeout(() => {
this.cursor.classList.remove(styleList)
this.clickTimeout = undefined
}, 600)
}
setOnClickHook(callback: () => void) {
this.onClick = callback
}
}