* backend integrations ui start * some more ui things * moving around some integration code * add dynatrace * add datadog, useform hook and other things to update backend logging integration forms * change api queries * backend logging modals * tracker: fix some types * remove deprecated integrations, update types * some ui fixes and improvements * update notifications on success/error * ui: debugging log output, autoclose fix * ui: some stuff for logs base64str * ui: improve log formatting, change datadog data format * some improvs for logging irm * ui: fixup for sentry
167 lines
6 KiB
TypeScript
167 lines
6 KiB
TypeScript
import React from 'react';
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import { findDOMNode } from 'react-dom';
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import cn from 'classnames';
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import { WebStackEventPanel } from 'Shared/DevTools/StackEventPanel/StackEventPanel';
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import { EscapeButton } from 'UI';
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import {
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NONE,
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CONSOLE,
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NETWORK,
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STACKEVENTS,
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STORAGE,
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PROFILER,
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PERFORMANCE,
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GRAPHQL,
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EXCEPTIONS,
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INSPECTOR,
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OVERVIEW,
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BACKENDLOGS
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} from 'App/mstore/uiPlayerStore';
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import { WebNetworkPanel } from 'Shared/DevTools/NetworkPanel';
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import Storage from 'Components/Session_/Storage';
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import { ConnectedPerformance } from 'Components/Session_/Performance';
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import GraphQL from 'Components/Session_/GraphQL';
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import { Exceptions } from 'Components/Session_/Exceptions/Exceptions';
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import Controls from 'Components/Session_/Player/Controls';
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import Overlay from 'Components/Session_/Player/Overlay';
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import stl from 'Components/Session_/Player/player.module.css';
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import { OverviewPanel } from 'Components/Session_/OverviewPanel';
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import ConsolePanel from 'Shared/DevTools/ConsolePanel';
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import ProfilerPanel from 'Shared/DevTools/ProfilerPanel';
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import { PlayerContext } from 'App/components/Session/playerContext';
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import { debounce } from 'App/utils';
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import { observer } from 'mobx-react-lite';
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import { useStore } from 'App/mstore';
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import BackendLogsPanel from "../SharedComponents/BackendLogs/BackendLogsPanel";
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interface IProps {
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fullView: boolean;
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isMultiview?: boolean;
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activeTab: string;
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setActiveTab: (tab: string) => void;
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}
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export const heightKey = 'playerPanelHeight'
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export const debounceUpdate = debounce((height: number) => {
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localStorage.setItem(heightKey, height.toString());
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}, 500)
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export const getDefaultPanelHeight = () => {
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const storageHeight = localStorage.getItem(heightKey)
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if (storageHeight) {
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const height = parseInt(storageHeight, 10)
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return height > window.innerHeight / 2 ? window.innerHeight / 2 : height
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} else {
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return 300
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}
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}
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function Player(props: IProps) {
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const { uiPlayerStore, sessionStore } = useStore();
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const nextId = sessionStore.nextId;
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const sessionId = sessionStore.current.sessionId;
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const updateLastPlayedSession = sessionStore.updateLastPlayedSession;
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const fullscreenOff = uiPlayerStore.fullscreenOff;
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const bottomBlock = uiPlayerStore.bottomBlock;
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const fullscreen = uiPlayerStore.fullscreen;
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const defaultHeight = getDefaultPanelHeight()
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const [panelHeight, setPanelHeight] = React.useState(defaultHeight);
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const { activeTab, fullView } = props;
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const playerContext = React.useContext(PlayerContext);
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const isReady = playerContext.store.get().ready;
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const screenWrapper = React.useRef<HTMLDivElement>(null);
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const bottomBlockIsActive = !fullscreen && bottomBlock !== NONE;
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const isAttached = React.useRef(false);
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React.useEffect(() => {
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updateLastPlayedSession(sessionId);
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if (isReady && !isAttached.current) {
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const parentElement = findDOMNode(screenWrapper.current) as HTMLDivElement | null; //TODO: good architecture
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if (parentElement) {
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playerContext.player.attach(parentElement);
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isAttached.current = true;
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}
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}
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}, [isReady]);
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React.useEffect(() => {
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playerContext.player.scale();
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}, [bottomBlock, fullscreen, playerContext.player, activeTab, fullView]);
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if (!playerContext.player) return null;
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const maxWidth = activeTab ? 'calc(100vw - 270px)' : '100vw';
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const handleResize = (e: React.MouseEvent<HTMLDivElement>) => {
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e.preventDefault();
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const startY = e.clientY;
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const startHeight = panelHeight;
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const handleMouseUp = () => {
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document.removeEventListener('mousemove', handleMouseMove);
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document.removeEventListener('mouseup', handleMouseUp);
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};
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const handleMouseMove = (e: MouseEvent) => {
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const deltaY = e.clientY - startY;
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const diff = startHeight - deltaY;
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const max = diff > window.innerHeight / 2 ? window.innerHeight / 2 : diff;
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const newHeight = Math.max(50, max);
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setPanelHeight(newHeight);
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playerContext.player.scale();
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debounceUpdate(newHeight)
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};
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document.addEventListener('mousemove', handleMouseMove);
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document.addEventListener('mouseup', handleMouseUp);
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};
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const isInspMode = playerContext.store.get().inspectorMode;
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return (
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<div
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className={cn(stl.playerBody, 'flex-1 flex flex-col relative', fullscreen && 'pb-2')}
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data-bottom-block={bottomBlockIsActive}
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>
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{fullscreen && <EscapeButton onClose={fullscreenOff} />}
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<div className={cn('relative flex-1', 'overflow-hidden')}>
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<Overlay nextId={nextId} />
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<div className={cn(stl.screenWrapper, isInspMode ? stl.solidBg : stl.checkers)} ref={screenWrapper} />
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</div>
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{!fullscreen && !!bottomBlock && (
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<div
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style={{
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height: panelHeight,
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maxWidth,
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width: '100%',
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position: 'relative',
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overflow: 'hidden',
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}}
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>
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<div
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onMouseDown={handleResize}
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className={'w-full h-2 cursor-ns-resize absolute top-0 left-0 z-20'}
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/>
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{bottomBlock === OVERVIEW && <OverviewPanel />}
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{bottomBlock === CONSOLE && <ConsolePanel />}
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{bottomBlock === NETWORK && <WebNetworkPanel panelHeight={panelHeight} />}
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{bottomBlock === STACKEVENTS && <WebStackEventPanel />}
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{bottomBlock === STORAGE && <Storage />}
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{bottomBlock === PROFILER && <ProfilerPanel panelHeight={panelHeight} />}
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{bottomBlock === PERFORMANCE && <ConnectedPerformance />}
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{bottomBlock === GRAPHQL && <GraphQL panelHeight={panelHeight} />}
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{bottomBlock === EXCEPTIONS && <Exceptions />}
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{bottomBlock === BACKENDLOGS && <BackendLogsPanel />}
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</div>
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)}
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{!fullView ? (
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<Controls
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setActiveTab={(tab: string) => activeTab === tab ? props.setActiveTab('') : props.setActiveTab(tab)}
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speedDown={playerContext.player.speedDown}
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speedUp={playerContext.player.speedUp}
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jump={playerContext.player.jump}
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/>
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) : null}
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</div>
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);
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}
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export default observer(Player);
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