* ci(deployment): injecting secrets Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * fix: typo * feat(installation): Enterprise license check * fix(install): reset ee cli args Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * Fix typo * Update README.md * feat (tracker-axios): init plugin * fix (tracker-axios): version patch * Fixed alert's unknown metrics handler * fix (tracker-mobx): dev-dependencies and updated package-lock * feat: APIs for user session data deleteion - wip * fix: alert metric value of performance.speed_index * Build and deploy scripts for enterprise edition (#13) * feat(installation): enterprise installation * chore(install): enabling ansible gather_facts Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * chore(install): quotes for enterprise key Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * chore(installation): enterprise install dbs Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * chore(install): rename yaml * chore(install): change image tag Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * chore(install): License key variable added * chore(deployment): Injecting enterprise license key in workers. * chore(install): remove deprecated files * chore(install): make domain_name mandatory in vars.yaml Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * chore(actions): ee workers Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * feat(install): use local docker instead of crictl You can use the images built in the local machine, in installation, without putting that in any external registry. Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * feat: APIs for user session data deleteion * feat: prefix deleted mobs with DEL_ * feat: schedules to delete mobs * chore(ci): fix ee build Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * feat(build): passing build args to internal scripts Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * chore(install): moving kafka topic creation at the end Kafka pods usually takes time to be active. Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * chore(install): removing auth service. * chore(install): Adding rancher for cluster management * chore(install): proper name for alerts template * separate requirements and clean up * feat (frontend): typescript support * feat (tracker): 3.0.4: maintain baseURL & connAttempt options * feat(api): changed license validation * feat(api): ee-license fix for unprovided value * feat(api): fixed ee-signup cursor * feat(api): FOS fix replay-mob issue * feat(api): ee log ch-resources query * chore(ci): change openreplay-cli with kube-install.sh Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * ci(actions): change ee naming * feat(api): removed ch-logs * feat(install): injecting ee variables only on ee installation. Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * chore(install): remove licence key from ee Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * fix(install): ch values for chalice * feat(clickhouse): moved creation scripts to EE folder * fix (backend-ee): disable ios tables so far * chore(install): remove deprecated mandatory variables. Signed-off-by: Rajesh Rajendran <rjshrjndrn@gmail.com> * feat(api): remove duplicate files & changed signup * fix(backend-ee): ch prepare after commit * fix(backend-ee): syntax * feat(api): added missing EE tenant column * fix(scripts-ee): correct default clickhouse host * feat(api): changed version_number location * feat(api): ee log ch-errors query * feat(api): ee fix ch-errors query * feat: skip to issue button (#23) * feat(api): 🐛 ee fix ambiguous ch-error query & accounts endpoint * Feature: Autoplay Sessions (#22) * feat: autoplay sessions * change: removed unused import * auto play filter by tab * feat(api): changed JWT authorizer & API_KEY authorizer & fix undefined project_key * feat (backend-devops): Dockerfile for all services in one image * feat(sourcemap-uploader): --verbose argument use instead of --log * feat(api): log middleware * Feature - dom inspector (#28) * feat (frontend): typescript support * feat(frontend): DOM Inspector init * fix(frontend): use tailwind bg * feat(frontend dom-inspector): add element selection & deletion * fix(frontend): todo comment * di - styling wip * feature(di) - editor theme * feat(frontend): parse attributes with RE (+ability to add) * feature(di) - input width * fix(ui): di - review changes Co-authored-by: ShiKhu <alex.kaminsky.11@gmail.com> * chore(install): remove depricated init_dbs * feat(api): ee override multi-tenant-core * fix(frontend-build): gen css types before build * fix(ui) - checking for the license (#30) Co-authored-by: Rajesh Rajendran <rjshrjndrn@gmail.com> Co-authored-by: Mehdi Osman <estradino@users.noreply.github.com> Co-authored-by: ShiKhu <alex.kaminsky.11@gmail.com> Co-authored-by: KRAIEM Taha Yassine <tahayk2@gmail.com> Co-authored-by: Rajesh Rajendran <rjshrjndrn@users.noreply.github.com> Co-authored-by: ourvakan <hi-psi@yandex.com> Co-authored-by: tahayk2@gmail.com <enissay4ever4github>
154 lines
4.4 KiB
JavaScript
154 lines
4.4 KiB
JavaScript
import { connect } from 'react-redux';
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import { findDOMNode } from 'react-dom';
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import cn from 'classnames';
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import { Loader, IconButton, EscapeButton } from 'UI';
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import { hide as hideTargetDefiner, toggleInspectorMode } from 'Duck/components/targetDefiner';
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import { fullscreenOff } from 'Duck/components/player';
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import withOverlay from 'Components/hocs/withOverlay';
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import { attach as attachPlayer, Controls as PlayerControls, connectPlayer } from 'Player';
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import Controls from './Controls';
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import stl from './player.css';
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import AutoplayTimer from '../AutoplayTimer';
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const ScreenWrapper = withOverlay()(React.memo(() => <div className={ stl.screenWrapper } />));
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@connectPlayer(state => ({
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playing: state.playing,
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loading: state.messagesLoading,
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disconnected: state.disconnected,
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disabled: state.cssLoading || state.messagesLoading || state.inspectorMode,
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inspectorMode: state.inspectorMode,
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completed: state.completed,
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autoplay: state.autoplay
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}))
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@connect(state => ({
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//session: state.getIn([ 'sessions', 'current' ]),
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fullscreen: state.getIn([ 'components', 'player', 'fullscreen' ]),
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nextId: state.getIn([ 'sessions', 'nextId' ]),
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}), {
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hideTargetDefiner,
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toggleInspectorMode: () => toggleInspectorMode(false),
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fullscreenOff,
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})
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export default class Player extends React.PureComponent {
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state = {
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showPlayOverlayIcon: false,
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startedToPlayAt: Date.now(),
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};
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screenWrapper = React.createRef();
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componentDidMount() {
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const parentElement = findDOMNode(this.screenWrapper.current); //TODO: good architecture
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attachPlayer(parentElement);
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}
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componentDidUpdate(prevProps) {
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if (prevProps.targetSelector !== this.props.targetSelector) {
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PlayerControls.mark(this.props.targetSelector);
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}
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if (prevProps.playing !== this.props.playing) {
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if (this.props.playing) {
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this.setState({ startedToPlayAt: Date.now() });
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} else {
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this.updateWatchingTime();
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}
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}
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}
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componentWillUnmount() {
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if (this.props.playing) {
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this.updateWatchingTime();
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}
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}
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updateWatchingTime() {
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const diff = Date.now() - this.state.startedToPlayAt;
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}
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// onTargetClick = (targetPath) => {
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// const { targetCustomList, location } = this.props;
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// const targetCustomFromList = targetCustomList !== this.props.targetSelector
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// .find(({ path }) => path === targetPath);
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// const target = targetCustomFromList
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// ? targetCustomFromList.set('location', location)
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// : { path: targetPath, isCustom: true, location };
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// this.props.showTargetDefiner(target);
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// }
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togglePlay = () => {
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this.setState({ showPlayOverlayIcon: true });
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PlayerControls.togglePlay();
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setTimeout(
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() => this.setState({ showPlayOverlayIcon: false }),
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800,
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);
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}
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render() {
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const {
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showPlayOverlayIcon,
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} = this.state;
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const {
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className,
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playing,
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disabled,
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inspectorMode,
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bottomBlockIsActive,
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loading,
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disconnected,
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fullscreen,
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fullscreenOff,
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completed,
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autoplay,
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nextId,
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} = this.props;
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return (
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<div
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className={ cn(className, stl.playerBody, "flex flex-col relative") }
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data-bottom-block={ bottomBlockIsActive }
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>
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{ fullscreen &&
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<EscapeButton onClose={ fullscreenOff } />
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// <IconButton
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// size="18"
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// className="ml-auto mb-5"
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// style={{ marginTop: '-5px' }}
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// onClick={ fullscreenOff }
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// size="small"
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// icon="close"
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// label="Esc"
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// />
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}
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<div className={ stl.playerView }>
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{ !inspectorMode &&
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<div
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className={ stl.overlay }
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onClick={ disabled ? null : this.togglePlay }
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>
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<Loader loading={ loading } />
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<div
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className={ cn(stl.iconWrapper, {
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[ stl.zoomIcon ]: showPlayOverlayIcon
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}) }
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>
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<div className={ playing ? stl.playIcon : stl.pauseIcon } />
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</div>
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</div>
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}
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{ completed && autoplay && nextId && <AutoplayTimer /> }
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<ScreenWrapper
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ref={ this.screenWrapper }
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/>
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</div>
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<Controls
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{ ...PlayerControls }
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/>
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</div>
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);
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}
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}
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