openreplay/frontend/app/player/player/Player.ts
Delirium 35461acaf3
[WIP] Mobile replayer (#1452)
* fix(ui): fix up mobile recordings display

* fix(ui): some messages

* fix(ui): some messages

* fix(player): fix msg generation for ios messages

* feat(player): add generic mmanager interface for ios player impl

* feat(player): mobile player and message manager; touch manager; videoplayer

* feat(player): add iphone shells, add log panel,

* feat(player): detect ios sessions and inject correct player

* feat(player): move screen mapper to utils

* feat(player): events panel for mobile, map shell sizes to device type data,

* feat(player): added network tab to mobile player; unify network message (ios and web)

* feat(player): resize canvas up to phone screen size, fix capitalize util

* feat(player): some general changes to support mobile events and network entries

* feat(player): remove swipes from timeline

* feat(player): more stuff for list walker

* fix(ui): performance tab, mobile project typings and form

* fix(ui):some ui touches for ios replayer shell

* fix(ui): more fixes for ui, new onboarding screen for mobile projects

* feat(ui): mobile overview panel (xray)

* feat(ui): fixes for phone shell and tap events

* fix(tracker): change phone shells and sizes

* fix(tracker): fix border on replay screen

* feat(ui): use crashes from db to show in session

* feat(ui): use event name for xray

* feat(ui): some overall ui fixes

* feat(ui): IOS -> iOS

* feat(ui): change tags to ant d

* fix(ui): fast fix

* fix(ui): fix for capitalizer

* fix(ui): fix for browser display

* fix(ui): fix for note popup

* fix(ui): change exceptions display

* fix(ui): add click rage to ios xray

* fix(ui): some icons and resizing

* fix(ui): fix ios context menu overlay, fix console logs creation for ios

* feat(ui): added icons

* feat(ui): performance warnings

* feat(ui): performance warnings

* feat(ui): different styles

* feat(ui): rm debug true

* feat(ui): fix warnings display

* feat(ui): some styles for animation

* feat(ui): add some animations to warnings

* feat(ui): move perf warnings to performance graph

* feat(ui): hide/show warns dynamically

* feat(ui): new mobile touch animation

* fix(tracker): update msg for ios

* fix(ui): taprage fixes

* fix(ui): regenerate icons and messages

* fix(ui): fix msgs

* fix(backend): fix events gen

* fix(backend): fix userid msg
2023-10-27 12:12:09 +02:00

116 lines
3.5 KiB
TypeScript

import * as typedLocalStorage from './localStorage';
import type { Store } from '../common/types';
import Animator, { IMessageManager } from './Animator';
import type { GetState as AnimatorGetState } from './Animator';
export const SPEED_OPTIONS = [0.5, 1, 2, 4, 8, 16]
import type { Message } from "Player/web/messages";
/* == separate this == */
const HIGHEST_SPEED = 16
const SPEED_STORAGE_KEY = "__$player-speed$__"
const SKIP_STORAGE_KEY = "__$player-skip$__"
const SKIP_TO_ISSUE_STORAGE_KEY = "__$session-skipToIssue$__"
const AUTOPLAY_STORAGE_KEY = "__$player-autoplay$__"
const SHOW_EVENTS_STORAGE_KEY = "__$player-show-events$__"
const storedSpeed: number = typedLocalStorage.number(SPEED_STORAGE_KEY)
const initialSpeed = SPEED_OPTIONS.includes(storedSpeed) ? storedSpeed : 1
const initialSkip = typedLocalStorage.boolean(SKIP_STORAGE_KEY)
const initialSkipToIssue = typedLocalStorage.boolean(SKIP_TO_ISSUE_STORAGE_KEY)
const initialAutoplay = typedLocalStorage.boolean(AUTOPLAY_STORAGE_KEY)
const initialShowEvents = typedLocalStorage.boolean(SHOW_EVENTS_STORAGE_KEY)
export type State = typeof Player.INITIAL_STATE
/* == */
export default class Player extends Animator {
static INITIAL_STATE = {
...Animator.INITIAL_STATE,
skipToIssue: initialSkipToIssue,
showEvents: initialShowEvents,
autoplay: initialAutoplay,
skip: initialSkip,
speed: initialSpeed,
} as const
constructor(private pState: Store<State & AnimatorGetState>, private manager: IMessageManager) {
super(pState, manager)
// Autoplay
if (pState.get().autoplay) {
let autoPlay = true;
document.addEventListener("visibilitychange", () => {
if (document.hidden) {
const { playing } = pState.get();
autoPlay = playing
if (playing) {
this.pause();
}
} else if (autoPlay) {
this.play();
}
})
if (!document.hidden) {
this.play();
}
}
}
/* === TODO: incapsulate in LSCache === */
toggleAutoplay() {
const autoplay = !this.pState.get().autoplay
localStorage.setItem(AUTOPLAY_STORAGE_KEY, `${autoplay}`);
this.pState.update({ autoplay })
}
//TODO: move to react part (with localStorage-cache react hook)?
toggleEvents() {
const showEvents = !this.pState.get().showEvents
localStorage.setItem(SHOW_EVENTS_STORAGE_KEY, `${showEvents}`);
this.pState.update({ showEvents })
}
// TODO: move to React part
toggleSkipToIssue() {
const skipToIssue = !this.pState.get().skipToIssue
localStorage.setItem(SKIP_TO_ISSUE_STORAGE_KEY, `${skipToIssue}`);
this.pState.update({ skipToIssue })
}
toggleSkip() {
const skip = !this.pState.get().skip
localStorage.setItem(SKIP_STORAGE_KEY, `${skip}`);
this.pState.update({ skip })
}
private updateSpeed(speed: number) {
localStorage.setItem(SPEED_STORAGE_KEY, `${speed}`);
this.pState.update({ speed })
}
toggleSpeed(index: number | null) {
const { speed } = this.pState.get();
const newSpeedIndex = index === null ? null : Math.max(0, Math.min(SPEED_OPTIONS.length - 1, index));
this.updateSpeed(newSpeedIndex === null ? speed * 2 : SPEED_OPTIONS[newSpeedIndex]);
}
speedUp() {
const { speed } = this.pState.get()
this.updateSpeed(Math.min(HIGHEST_SPEED, speed * 2))
}
speedDown() {
const { speed } = this.pState.get()
this.updateSpeed(Math.max(1, speed / 2))
}
/* === === */
clean() {
this.pause()
this.manager.clean()
}
}