openreplay/tracker/tracker-assist/src/Mouse.ts
sylenien e2a10c0751 feat(ui/tracker/player): handle multiple callers in one assist session
feat(ui/tracker/player): small fixes

feat(ui/tracker/player): fix incoming streams

feat(tracker): some logs

feat(tracker): fix types, fix stream binding

feat(tracker): more stuff for multicall...

feat(tracker): more stuff for multicall...

feat(tracker): more stuff for multicall...

feat(tracker): more stuff for multicall...

feat(tracker): more stuff for multicall...

feat(tracker): more stuff for multicall...

feat(tracker): more stuff for multicall...

feat(tracker): rm async

feat(tracker): rewrite stuff

feat(tracker): rewrite stuff

feat(tracker): rewrite stuff

feat(tracker): rewrite stuff

feat(tracker): rewrite stuff

feat(tracker): rewrite lstream

feat(tracker): rewrite lstream

feat(tracker): rewrite stuff

feat(tracker): rewrite stuff

feat(tracker): fix group call

feat(tracker): fix group call

feat(tracker): fix group call

feat(tracker): fix group call

feat(tracker): add text to ui

feat(tracker): destroy calls obj on call end

feat(tracker): rm unused prop

fix(tracker-assist):simplify addRemoteStream logic

fixup! fix(tracker-assist):simplify addRemoteStream logic

refactor(tracker-assist): make multi-agents call logic more explicite => fixed few bugs
2022-08-09 13:32:20 +03:00

114 lines
3.1 KiB
TypeScript

type XY = [number, number]
export default class Mouse {
private readonly mouse: HTMLDivElement
private position: [number,number] = [0,0,]
constructor() {
this.mouse = document.createElement('div')
Object.assign(this.mouse.style, {
width: '20px',
height: '20px',
opacity: '.4',
borderRadius: '50%',
position: 'absolute',
zIndex: '999998',
background: 'radial-gradient(red, transparent)',
})
}
mount() {
document.body.appendChild(this.mouse)
window.addEventListener('scroll', this.handleWScroll)
window.addEventListener('resize', this.resetLastScrEl)
}
move(pos: XY) {
if (this.position[0] !== pos[0] || this.position[1] !== pos[1]) {
this.resetLastScrEl()
}
this.position = pos
Object.assign(this.mouse.style, {
left: `${pos[0] || 0}px`,
top: `${pos[1] || 0}px`,
})
}
getPosition(): XY {
return this.position
}
click(pos: XY) {
const el = document.elementFromPoint(pos[0], pos[1])
if (el instanceof HTMLElement) {
el.click()
el.focus()
return el
}
return null
}
private readonly pScrEl = document.scrollingElement || document.documentElement // Is it always correct
private lastScrEl: Element | 'window' | null = null
private readonly resetLastScrEl = () => { this.lastScrEl = null }
private readonly handleWScroll = e => {
if (e.target !== this.lastScrEl &&
this.lastScrEl !== 'window') {
this.resetLastScrEl()
}
}
scroll(delta: XY) {
// what would be the browser-like logic?
const [mouseX, mouseY,] = this.position
const [dX, dY,] = delta
let el = this.lastScrEl
// Scroll the same one
if (el instanceof Element) {
el.scrollLeft += dX
el.scrollTop += dY
return // TODO: if not scrolled
}
if (el === 'window') {
window.scroll(this.pScrEl.scrollLeft + dX, this.pScrEl.scrollTop + dY)
return
}
el = document.elementFromPoint(
mouseX-this.pScrEl.scrollLeft,
mouseY-this.pScrEl.scrollTop,
)
while (el) {
// el.scrollTopMax > 0 // available in firefox
if (el.scrollHeight > el.clientHeight || el.scrollWidth > el.clientWidth) {
const styles = getComputedStyle(el)
if (styles.overflow.indexOf('scroll') >= 0 || styles.overflow.indexOf('auto') >= 0) { // returns true for body in habr.com but it's not scrollable
const esl = el.scrollLeft
const est = el.scrollTop
el.scrollLeft += dX
el.scrollTop += dY
if (esl !== el.scrollLeft || est !== el.scrollTop) { // doesn't work if the scroll-behavior is "smooth"
this.lastScrEl = el
return
}
}
}
el = el.parentElement
}
// If not scrolled
window.scroll(this.pScrEl.scrollLeft + dX, this.pScrEl.scrollTop + dY)
this.lastScrEl = 'window'
}
remove() {
if (this.mouse.parentElement) {
document.body.removeChild(this.mouse)
}
window.removeEventListener('scroll', this.handleWScroll)
window.removeEventListener('resize', this.resetLastScrEl)
}
}