openreplay/tracker/tracker-assist/src/Mouse.ts
Andrey Babushkin 3fcccb51e8
Patch assist (#3296)
* add global method support

* fix errors

* remove wrong updates

* remove wrong updates

* add onDrag as option

* fix wrong updates
2025-04-14 11:33:06 +02:00

197 lines
5.7 KiB
TypeScript

import { hasOpenreplayAttribute } from "./utils.js"
type XY = [number, number]
type XYDXDY = [number, number, number, number]
export default class Mouse {
private readonly mouse: HTMLDivElement
private position: [number,number] = [0,0,]
private isDragging = false
constructor(private readonly agentName?: string, private onDragCamera?: (dx: number, dy: number) => void) {
this.mouse = document.createElement('div')
const agentBubble = document.createElement('div')
const svg ='<svg version="1.1" width="20" height="20" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" xml:space="" viewBox="8.2 4.9 11.6 18.2"><polygon fill="#FFFFFF" points="8.2,20.9 8.2,4.9 19.8,16.5 13,16.5 12.6,16.6 "></polygon><polygon fill="#FFFFFF" points="17.3,21.6 13.7,23.1 9,12 12.7,10.5 "></polygon><rect x="12.5" y="13.6" transform="matrix(0.9221 -0.3871 0.3871 0.9221 -5.7605 6.5909)" width="2" height="8"></rect><polygon points="9.2,7.3 9.2,18.5 12.2,15.6 12.6,15.5 17.4,15.5 "></polygon></svg>'
this.mouse.innerHTML = svg
this.mouse.setAttribute('data-openreplay-hidden', '')
Object.assign(agentBubble.style, {
position: 'absolute',
padding: '4px 5px',
borderRadius: '4px',
backgroundColor: '#394EFF',
color: 'white',
bottom: '-20px',
left: '65%',
fontSize: '12px',
whiteSpace: 'nowrap',
})
this.onDragCamera = onDragCamera
const agentNameStr = this.agentName ? this.agentName.length > 10 ? this.agentName.slice(0, 9) + '...' : this.agentName : 'Agent'
agentBubble.innerHTML = `<span>${agentNameStr}</span>`
this.mouse.appendChild(agentBubble)
Object.assign(this.mouse.style, {
position: 'absolute',
zIndex: '999998',
pointerEvents: 'none',
// adjusting the svg empty space
marginTop: '-1px',
marginLeft: '-2px',
})
}
mount() {
document.body.appendChild(this.mouse)
window.addEventListener('scroll', this.handleWScroll)
window.addEventListener('resize', this.resetLastScrEl)
}
move(pos: XY) {
if (this.position[0] !== pos[0] || this.position[1] !== pos[1]) {
this.resetLastScrEl()
}
this.position = pos
Object.assign(this.mouse.style, {
left: `${pos[0] || 0}px`,
top: `${pos[1] || 0}px`,
})
}
getPosition(): XY {
return this.position
}
click(pos: XY) {
const el = document.elementFromPoint(pos[0], pos[1])
if (el instanceof HTMLElement) {
el.click()
el.focus()
return el
}
return null
}
startDrag(pos: XY) {
this.move(pos)
const el = document.elementFromPoint(pos[0], pos[1])
if (el) {
const downEvt = new MouseEvent("mousedown", {
bubbles: true,
cancelable: true,
clientX: pos[0],
clientY: pos[1],
buttons: 1,
});
el.dispatchEvent(downEvt);
this.isDragging = true;
}
}
drag(pos: XYDXDY) {
const [x, y, dx, dy] = pos
this.move([x, y]);
if (!this.isDragging) return;
const el = document.elementFromPoint(x, y);
if (el) {
const moveEvt = new MouseEvent("mousemove", {
bubbles: true,
cancelable: true,
clientX: x,
clientY: y,
buttons: 1,
});
el.dispatchEvent(moveEvt);
if (hasOpenreplayAttribute(el, 'draggable') && this.onDragCamera) {
this.onDragCamera(dx, dy);
}
}
}
stopDrag() {
if (!this.isDragging) return;
const [x, y] = this.position;
const el = document.elementFromPoint(x, y);
if (el) {
const upEvt = new MouseEvent("mouseup", {
bubbles: true,
cancelable: true,
clientX: x,
clientY: y,
buttons: 0,
});
el.dispatchEvent(upEvt);
}
this.isDragging = false;
}
private readonly pScrEl = document.scrollingElement || document.documentElement; // Is it always correct
private lastScrEl: Element | "window" | null = null;
private readonly resetLastScrEl = () => { this.lastScrEl = null }
private readonly handleWScroll = e => {
if (e.target !== this.lastScrEl &&
this.lastScrEl !== 'window') {
this.resetLastScrEl()
}
}
scroll(delta: XY) {
// what would be the browser-like logic?
const [mouseX, mouseY,] = this.position
const [dX, dY,] = delta
let el = this.lastScrEl
// Scroll the same one
if (el instanceof Element) {
el.scrollLeft += dX
el.scrollTop += dY
return // TODO: if not scrolled
}
if (el === 'window') {
window.scroll(this.pScrEl.scrollLeft + dX, this.pScrEl.scrollTop + dY)
return
}
el = document.elementFromPoint(
mouseX-this.pScrEl.scrollLeft,
mouseY-this.pScrEl.scrollTop,
)
while (el) {
// el.scrollTopMax > 0 // available in firefox
if (el.scrollHeight > el.clientHeight || el.scrollWidth > el.clientWidth) {
const styles = getComputedStyle(el)
if (styles.overflow.indexOf('scroll') >= 0 || styles.overflow.indexOf('auto') >= 0) { // returns true for body in habr.com but it's not scrollable
const esl = el.scrollLeft
const est = el.scrollTop
el.scrollLeft += dX
el.scrollTop += dY
if (esl !== el.scrollLeft || est !== el.scrollTop) { // doesn't work if the scroll-behavior is "smooth"
this.lastScrEl = el
return
}
}
}
el = el.parentElement
}
// If not scrolled
window.scroll(this.pScrEl.scrollLeft + dX, this.pScrEl.scrollTop + dY)
this.lastScrEl = 'window'
}
remove() {
if (this.mouse.parentElement) {
document.body.removeChild(this.mouse)
}
window.removeEventListener('scroll', this.handleWScroll)
window.removeEventListener('resize', this.resetLastScrEl)
}
}