* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
65 lines
2.1 KiB
TypeScript
65 lines
2.1 KiB
TypeScript
import type Screen from '../Screen/Screen'
|
|
import type { MouseMove } from "../messages";
|
|
import { HOVER_CLASSNAME } from '../messages/rewriter/constants'
|
|
import ListWalker from '../../common/ListWalker'
|
|
import MouseTrail from '../addons/MouseTrail'
|
|
import styles from './trail.module.css'
|
|
import { MOUSE_TRAIL } from "App/constants/storageKeys";
|
|
|
|
export default class MouseMoveManager extends ListWalker<MouseMove> {
|
|
private hoverElements: Array<Element> = []
|
|
private mouseTrail: MouseTrail | undefined
|
|
private readonly removeMouseTrail: boolean = false
|
|
|
|
constructor(private screen: Screen) {
|
|
super()
|
|
const canvas = document.createElement('canvas')
|
|
canvas.id = 'openreplay-mouse-trail'
|
|
canvas.className = styles.canvas
|
|
|
|
this.removeMouseTrail = localStorage.getItem(MOUSE_TRAIL) === 'false'
|
|
if (!this.removeMouseTrail) {
|
|
this.mouseTrail = new MouseTrail(canvas)
|
|
}
|
|
|
|
this.screen.overlay.appendChild(canvas)
|
|
this.mouseTrail?.createContext()
|
|
|
|
const updateSize = (w: number, h: number) => {
|
|
return this.mouseTrail?.resizeCanvas(w, h)
|
|
}
|
|
|
|
this.screen.setOnUpdate(updateSize)
|
|
}
|
|
|
|
private getCursorTargets() {
|
|
return this.screen.getElementsFromInternalPoint(this.current!)
|
|
}
|
|
|
|
private updateHover(): void {
|
|
const curHoverElements = this.getCursorTargets()
|
|
const diffAdd = curHoverElements.filter(elem => !this.hoverElements.includes(elem))
|
|
const diffRemove = this.hoverElements.filter(elem => !curHoverElements.includes(elem))
|
|
this.hoverElements = curHoverElements
|
|
diffAdd.forEach(elem => {
|
|
elem.classList.add(HOVER_CLASSNAME)
|
|
})
|
|
diffRemove.forEach(elem => {
|
|
elem.classList.remove(HOVER_CLASSNAME)
|
|
})
|
|
}
|
|
|
|
reset(): void {
|
|
this.hoverElements.length = 0
|
|
}
|
|
|
|
move(t: number) {
|
|
const lastMouseMove = this.moveGetLast(t)
|
|
if (!!lastMouseMove) {
|
|
this.screen.cursor.move(lastMouseMove)
|
|
//window.getComputedStyle(this.screen.getCursorTarget()).cursor === 'pointer' // might influence performance though
|
|
this.updateHover()
|
|
this.mouseTrail?.leaveTrail(lastMouseMove.x, lastMouseMove.y)
|
|
}
|
|
}
|
|
}
|