* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
140 lines
No EOL
5 KiB
TypeScript
140 lines
No EOL
5 KiB
TypeScript
import type { Store, SessionFilesInfo } from 'Player';
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import {IMessageManager} from "Player/player/Animator";
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import { decryptSessionBytes } from './network/crypto';
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import MFileReader from './messages/MFileReader';
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import { loadFiles, requestEFSDom, requestEFSDevtools } from './network/loadFiles';
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import type {
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Message,
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} from './messages';
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import logger from 'App/logger';
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interface State {
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firstFileLoading: boolean,
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domLoading: boolean,
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devtoolsLoading: boolean,
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error: boolean,
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}
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export default class MessageLoader {
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static INITIAL_STATE: State = {
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firstFileLoading: false,
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domLoading: false,
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devtoolsLoading: false,
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error: false,
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}
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constructor(
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private readonly session: SessionFilesInfo,
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private store: Store<State>,
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private messageManager: IMessageManager,
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private isClickmap: boolean,
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private uiErrorHandler?: { error: (msg: string) => void }
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) {}
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createNewParser(shouldDecrypt = true, file?: string, toggleStatus?: (isLoading: boolean) => void) {
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const decrypt = shouldDecrypt && this.session.fileKey
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? (b: Uint8Array) => decryptSessionBytes(b, this.session.fileKey!)
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: (b: Uint8Array) => Promise.resolve(b)
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// Each time called - new fileReader created
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const fileReader = new MFileReader(new Uint8Array(), this.session.startedAt)
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return (b: Uint8Array) => decrypt(b).then(b => {
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toggleStatus?.(true);
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fileReader.append(b)
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fileReader.checkForIndexes()
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const msgs: Array<Message & { _index?: number }> = []
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for (let msg = fileReader.readNext();msg !== null;msg = fileReader.readNext()) {
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msgs.push(msg)
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}
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const sorted = msgs.sort((m1, m2) => {
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return m1.time - m2.time
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})
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sorted.forEach(msg => {
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this.messageManager.distributeMessage(msg)
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})
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logger.info("Messages count: ", msgs.length, sorted, file)
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this.messageManager._sortMessagesHack(sorted)
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toggleStatus?.(false);
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this.messageManager.setMessagesLoading(false)
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}).catch(e => {
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console.error(e)
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this.uiErrorHandler?.error('Error parsing file: ' + e.message)
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})
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}
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loadDomFiles(urls: string[], parser: (b: Uint8Array) => Promise<void>) {
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if (urls.length > 0) {
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this.store.update({ domLoading: true })
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return loadFiles(urls, parser, true).then(() => this.store.update({ domLoading: false }))
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} else {
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return Promise.resolve()
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}
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}
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loadDevtools(parser: (b: Uint8Array) => Promise<void>) {
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if (!this.isClickmap) {
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this.store.update({ devtoolsLoading: true })
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return loadFiles(this.session.devtoolsURL, parser)
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// TODO: also in case of dynamic update through assist
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.then(() => {
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// @ts-ignore ?
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this.store.update({ ...this.messageManager.getListsFullState(), devtoolsLoading: false });
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})
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} else {
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return Promise.resolve()
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}
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}
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async loadFiles() {
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this.messageManager.startLoading()
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const loadMethod = this.session.domURL && this.session.domURL.length > 0
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? { url: this.session.domURL, parser: () => this.createNewParser(true, 'dom') }
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: { url: this.session.mobsUrl, parser: () => this.createNewParser(false, 'dom') }
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const parser = loadMethod.parser()
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const devtoolsParser = this.createNewParser(true, 'devtools')
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/**
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* We load first dom mob file before the rest
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* to speed up time to replay
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* but as a tradeoff we have to have some copy-paste
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* for the devtools file
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* */
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try {
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await loadFiles([loadMethod.url[0]], parser)
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const restDomFilesPromise = this.loadDomFiles([...loadMethod.url.slice(1)], parser)
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const restDevtoolsFilesPromise = this.loadDevtools(devtoolsParser)
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await Promise.allSettled([restDomFilesPromise, restDevtoolsFilesPromise])
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this.messageManager.onFileReadSuccess()
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} catch (e) {
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try {
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this.store.update({ domLoading: true, devtoolsLoading: true })
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const efsDomFilePromise = requestEFSDom(this.session.sessionId)
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const efsDevtoolsFilePromise = requestEFSDevtools(this.session.sessionId)
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const [domData, devtoolsData] = await Promise.allSettled([efsDomFilePromise, efsDevtoolsFilePromise])
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const domParser = this.createNewParser(false, 'domEFS')
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const devtoolsParser = this.createNewParser(false, 'devtoolsEFS')
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const parseDomPromise: Promise<any> = domData.status === 'fulfilled'
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? domParser(domData.value) : Promise.reject('No dom file in EFS')
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const parseDevtoolsPromise: Promise<any> = devtoolsData.status === 'fulfilled'
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? devtoolsParser(devtoolsData.value) : Promise.reject('No devtools file in EFS')
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await Promise.all([parseDomPromise, parseDevtoolsPromise])
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this.messageManager.onFileReadSuccess()
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} catch (e2) {
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this.messageManager.onFileReadFailed(e)
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}
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} finally {
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this.messageManager.onFileReadFinally()
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this.store.update({ domLoading: false, devtoolsLoading: false })
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}
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}
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clean() {
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this.store.update(MessageLoader.INITIAL_STATE);
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}
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} |