* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
49 lines
1.6 KiB
TypeScript
49 lines
1.6 KiB
TypeScript
import {MOUSE_TRAIL} from "App/constants/storageKeys";
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import ListWalker from 'Player/common/ListWalker';
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import MouseTrail, { SwipeEvent } from 'Player/web/addons/MouseTrail';
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import type {IosClickEvent, IosSwipeEvent} from 'Player/web/messages';
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import {MType} from "Player/web/messages";
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import type Screen from 'Player/web/Screen/Screen';
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export default class TouchManager extends ListWalker<IosClickEvent | IosSwipeEvent> {
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private touchTrail: MouseTrail | undefined;
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private readonly removeTouchTrail: boolean = false;
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constructor(private screen: Screen) {
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super();
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const canvas = document.createElement('canvas');
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canvas.id = 'openreplay-touch-trail';
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// canvas.className = styles.canvas;
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this.removeTouchTrail = localStorage.getItem(MOUSE_TRAIL) === 'false'
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if (!this.removeTouchTrail) {
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this.touchTrail = new MouseTrail(canvas, true)
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}
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this.screen.overlay.appendChild(canvas);
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this.touchTrail?.createContext();
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}
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public updateDimensions({ width, height }: { width: number; height: number; }) {
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return this.touchTrail?.resizeCanvas(width, height);
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}
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public move(t: number) {
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const lastTouch = this.moveGetLast(t)
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if (!!lastTouch) {
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if (lastTouch.tp === MType.IosSwipeEvent) {
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return
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// not using swipe rn
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// this.touchTrail?.createSwipeTrail({
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// x: lastTouch.x,
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// y: lastTouch.y,
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// direction: lastTouch.direction
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// } as SwipeEvent)
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} else {
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this.screen.cursor.move(lastTouch)
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this.screen.cursor.mobileClick()
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}
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}
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}
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}
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