* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
92 lines
No EOL
2.8 KiB
TypeScript
92 lines
No EOL
2.8 KiB
TypeScript
import ListWalker from '../common/ListWalker';
|
|
import ListWalkerWithMarks from '../common/ListWalkerWithMarks';
|
|
import type { Timed } from '../common/types';
|
|
|
|
|
|
const SIMPLE_LIST_NAMES = [
|
|
"event",
|
|
"exceptions",
|
|
"profiles",
|
|
"frustrations",
|
|
"performance"
|
|
] as const
|
|
const MARKED_LIST_NAMES = [ "log", "resource", "fetch", "stack" ] as const
|
|
|
|
const LIST_NAMES = [...SIMPLE_LIST_NAMES, ...MARKED_LIST_NAMES ] as const
|
|
|
|
type KeysList = `${typeof LIST_NAMES[number]}List`
|
|
type KeysListNow = `${typeof LIST_NAMES[number]}ListNow`
|
|
type KeysMarkedCountNow = `${typeof MARKED_LIST_NAMES[number]}MarkedCountNow`
|
|
type StateList = {
|
|
[key in KeysList]: Timed[]
|
|
}
|
|
type StateListNow = {
|
|
[key in KeysListNow]: Timed[]
|
|
}
|
|
type StateMarkedCountNow = {
|
|
[key in KeysMarkedCountNow]: number
|
|
}
|
|
type StateNow = StateListNow & StateMarkedCountNow
|
|
export type State = StateList & StateNow
|
|
|
|
// maybe use list object itself inside the store
|
|
|
|
export const INITIAL_STATE = LIST_NAMES.reduce((state, name) => {
|
|
state[`${name}List`] = []
|
|
state[`${name}ListNow`] = []
|
|
return state
|
|
}, MARKED_LIST_NAMES.reduce((state, name) => {
|
|
state[`${name}MarkedCountNow`] = 0
|
|
return state
|
|
}, {} as Partial<StateMarkedCountNow>) as Partial<State>
|
|
) as State
|
|
|
|
|
|
type SimpleListsObject = {
|
|
[key in typeof SIMPLE_LIST_NAMES[number]]: ListWalker<Timed>
|
|
}
|
|
type MarkedListsObject = {
|
|
[key in typeof MARKED_LIST_NAMES[number]]: ListWalkerWithMarks<Timed>
|
|
}
|
|
type ListsObject = SimpleListsObject & MarkedListsObject
|
|
|
|
export type InitialLists = {
|
|
[key in typeof LIST_NAMES[number]]: any[] // .isRed()?
|
|
}
|
|
|
|
export default class Lists {
|
|
lists: ListsObject
|
|
constructor(initialLists: Partial<InitialLists> = {}) {
|
|
const lists: Partial<ListsObject> = {}
|
|
for (const name of SIMPLE_LIST_NAMES) {
|
|
lists[name] = new ListWalker(initialLists[name])
|
|
}
|
|
for (const name of MARKED_LIST_NAMES) {
|
|
// TODO: provide types
|
|
lists[name] = new ListWalkerWithMarks((el) => el.isRed, initialLists[name])
|
|
}
|
|
this.lists = lists as ListsObject
|
|
}
|
|
|
|
getFullListsState(): StateList {
|
|
return LIST_NAMES.reduce((state, name) => {
|
|
state[`${name}List`] = this.lists[name].list
|
|
return state
|
|
}, {} as Partial<StateList>) as StateList
|
|
}
|
|
|
|
moveGetState(t: number): StateNow {
|
|
return LIST_NAMES.reduce((state, name) => {
|
|
const lastMsg = this.lists[name].moveGetLast(t) // index: name === 'exceptions' ? undefined : index);
|
|
if (lastMsg != null) {
|
|
state[`${name}ListNow`] = this.lists[name].listNow
|
|
}
|
|
return state
|
|
}, MARKED_LIST_NAMES.reduce((state, name) => {
|
|
state[`${name}MarkedCountNow`] = this.lists[name].markedCountNow // Red --> Marked
|
|
return state
|
|
}, {} as Partial<StateMarkedCountNow>) as Partial<State>
|
|
) as State
|
|
}
|
|
|
|
} |