openreplay/frontend/app/player/mobile/IOSLists.tsx
Delirium 35461acaf3
[WIP] Mobile replayer (#1452)
* fix(ui): fix up mobile recordings display

* fix(ui): some messages

* fix(ui): some messages

* fix(player): fix msg generation for ios messages

* feat(player): add generic mmanager interface for ios player impl

* feat(player): mobile player and message manager; touch manager; videoplayer

* feat(player): add iphone shells, add log panel,

* feat(player): detect ios sessions and inject correct player

* feat(player): move screen mapper to utils

* feat(player): events panel for mobile, map shell sizes to device type data,

* feat(player): added network tab to mobile player; unify network message (ios and web)

* feat(player): resize canvas up to phone screen size, fix capitalize util

* feat(player): some general changes to support mobile events and network entries

* feat(player): remove swipes from timeline

* feat(player): more stuff for list walker

* fix(ui): performance tab, mobile project typings and form

* fix(ui):some ui touches for ios replayer shell

* fix(ui): more fixes for ui, new onboarding screen for mobile projects

* feat(ui): mobile overview panel (xray)

* feat(ui): fixes for phone shell and tap events

* fix(tracker): change phone shells and sizes

* fix(tracker): fix border on replay screen

* feat(ui): use crashes from db to show in session

* feat(ui): use event name for xray

* feat(ui): some overall ui fixes

* feat(ui): IOS -> iOS

* feat(ui): change tags to ant d

* fix(ui): fast fix

* fix(ui): fix for capitalizer

* fix(ui): fix for browser display

* fix(ui): fix for note popup

* fix(ui): change exceptions display

* fix(ui): add click rage to ios xray

* fix(ui): some icons and resizing

* fix(ui): fix ios context menu overlay, fix console logs creation for ios

* feat(ui): added icons

* feat(ui): performance warnings

* feat(ui): performance warnings

* feat(ui): different styles

* feat(ui): rm debug true

* feat(ui): fix warnings display

* feat(ui): some styles for animation

* feat(ui): add some animations to warnings

* feat(ui): move perf warnings to performance graph

* feat(ui): hide/show warns dynamically

* feat(ui): new mobile touch animation

* fix(tracker): update msg for ios

* fix(ui): taprage fixes

* fix(ui): regenerate icons and messages

* fix(ui): fix msgs

* fix(backend): fix events gen

* fix(backend): fix userid msg
2023-10-27 12:12:09 +02:00

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2.8 KiB
TypeScript

import ListWalker from '../common/ListWalker';
import ListWalkerWithMarks from '../common/ListWalkerWithMarks';
import type { Timed } from '../common/types';
const SIMPLE_LIST_NAMES = [
"event",
"exceptions",
"profiles",
"frustrations",
"performance"
] as const
const MARKED_LIST_NAMES = [ "log", "resource", "fetch", "stack" ] as const
const LIST_NAMES = [...SIMPLE_LIST_NAMES, ...MARKED_LIST_NAMES ] as const
type KeysList = `${typeof LIST_NAMES[number]}List`
type KeysListNow = `${typeof LIST_NAMES[number]}ListNow`
type KeysMarkedCountNow = `${typeof MARKED_LIST_NAMES[number]}MarkedCountNow`
type StateList = {
[key in KeysList]: Timed[]
}
type StateListNow = {
[key in KeysListNow]: Timed[]
}
type StateMarkedCountNow = {
[key in KeysMarkedCountNow]: number
}
type StateNow = StateListNow & StateMarkedCountNow
export type State = StateList & StateNow
// maybe use list object itself inside the store
export const INITIAL_STATE = LIST_NAMES.reduce((state, name) => {
state[`${name}List`] = []
state[`${name}ListNow`] = []
return state
}, MARKED_LIST_NAMES.reduce((state, name) => {
state[`${name}MarkedCountNow`] = 0
return state
}, {} as Partial<StateMarkedCountNow>) as Partial<State>
) as State
type SimpleListsObject = {
[key in typeof SIMPLE_LIST_NAMES[number]]: ListWalker<Timed>
}
type MarkedListsObject = {
[key in typeof MARKED_LIST_NAMES[number]]: ListWalkerWithMarks<Timed>
}
type ListsObject = SimpleListsObject & MarkedListsObject
export type InitialLists = {
[key in typeof LIST_NAMES[number]]: any[] // .isRed()?
}
export default class Lists {
lists: ListsObject
constructor(initialLists: Partial<InitialLists> = {}) {
const lists: Partial<ListsObject> = {}
for (const name of SIMPLE_LIST_NAMES) {
lists[name] = new ListWalker(initialLists[name])
}
for (const name of MARKED_LIST_NAMES) {
// TODO: provide types
lists[name] = new ListWalkerWithMarks((el) => el.isRed, initialLists[name])
}
this.lists = lists as ListsObject
}
getFullListsState(): StateList {
return LIST_NAMES.reduce((state, name) => {
state[`${name}List`] = this.lists[name].list
return state
}, {} as Partial<StateList>) as StateList
}
moveGetState(t: number): StateNow {
return LIST_NAMES.reduce((state, name) => {
const lastMsg = this.lists[name].moveGetLast(t) // index: name === 'exceptions' ? undefined : index);
if (lastMsg != null) {
state[`${name}ListNow`] = this.lists[name].listNow
}
return state
}, MARKED_LIST_NAMES.reduce((state, name) => {
state[`${name}MarkedCountNow`] = this.lists[name].markedCountNow // Red --> Marked
return state
}, {} as Partial<StateMarkedCountNow>) as Partial<State>
) as State
}
}