* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
73 lines
2.3 KiB
TypeScript
73 lines
2.3 KiB
TypeScript
import React, { useState } from 'react';
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import cn from 'classnames';
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import { Icon, TextEllipsis } from 'UI';
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import JumpButton from 'Shared/DevTools/JumpButton';
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interface Props {
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log: any;
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iconProps: any;
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jump?: any;
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renderWithNL?: any;
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style?: any;
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recalcHeight?: () => void;
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onClick: () => void;
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}
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function ConsoleRow(props: Props) {
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const { log, iconProps, jump, renderWithNL, style, recalcHeight } = props;
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const [expanded, setExpanded] = useState(false);
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const lines = log.value?.split('\n').filter((l: any) => !!l) || [];
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const canExpand = lines.length > 1;
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const clickable = canExpand || !!log.errorId;
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React.useEffect(() => {
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recalcHeight?.();
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}, [expanded])
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React.useEffect(() => {
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recalcHeight?.();
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}, [])
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const toggleExpand = () => {
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setExpanded(!expanded);
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};
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return (
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<div
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style={style}
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className={cn(
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'border-b flex items-center py-2 px-4 overflow-hidden group relative select-none',
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{
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info: !log.isYellow && !log.isRed,
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warn: log.isYellow,
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error: log.isRed,
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'cursor-pointer': clickable,
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}
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)}
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onClick={clickable ? () => (!!log.errorId ? props.onClick() : toggleExpand()) : undefined}
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>
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<div className="mr-2">
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<Icon size="14" {...iconProps} />
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</div>
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<div key={log.key} data-scroll-item={log.isRed}>
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<div className="flex items-center">
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<div className={cn('flex items-center', { 'cursor-pointer underline decoration-dotted decoration-gray-400': !!log.errorId })}>
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{canExpand && (
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<Icon name={expanded ? 'caret-down-fill' : 'caret-right-fill'} className="mr-2" />
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)}
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<span style={{ fontFamily: 'Menlo, Monaco, Consolas' }}>{renderWithNL(lines.pop())}</span>
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</div>
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{log.errorId && <TextEllipsis className="ml-2 overflow-hidden" text={log.message}></TextEllipsis>}
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</div>
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{canExpand &&
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expanded &&
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lines.map((l: string, i: number) => (
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<div key={l.slice(0, 4) + i} className="ml-4 mb-1" style={{ fontFamily: 'Menlo, Monaco, Consolas' }}>
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{l}
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</div>
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))}
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</div>
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<JumpButton onClick={() => jump(log.time)} />
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</div>
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);
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}
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export default ConsoleRow;
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