* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
184 lines
5.6 KiB
TypeScript
184 lines
5.6 KiB
TypeScript
import React, { useEffect, useMemo, useContext, useState, useRef } from 'react';
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import { connect } from 'react-redux';
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import TimeTracker from './TimeTracker';
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import stl from './timeline.module.css';
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import { setTimelinePointer, setTimelineHoverTime } from 'Duck/sessions';
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import DraggableCircle from './components/DraggableCircle';
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import CustomDragLayer, { OnDragCallback } from './components/CustomDragLayer';
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import { debounce } from 'App/utils';
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import TooltipContainer from './components/TooltipContainer';
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import { PlayerContext } from 'App/components/Session/playerContext';
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import { observer } from 'mobx-react-lite';
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import { useStore } from 'App/mstore';
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import { DateTime, Duration } from 'luxon';
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import Issue from "Types/session/issue";
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import { WebEventsList, MobEventsList } from './EventsList';
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import NotesList from './NotesList';
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import SkipIntervalsList from './SkipIntervalsList'
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import TimelineTracker from "Components/Session_/Player/Controls/TimelineTracker";
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interface IProps {
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issues: Issue[]
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setTimelineHoverTime: (t: number) => void
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startedAt: number
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tooltipVisible: boolean
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timezone?: string
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isMobile?: boolean
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}
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function Timeline(props: IProps) {
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const { player, store } = useContext(PlayerContext)
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const [wasPlaying, setWasPlaying] = useState(false)
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const { settingsStore } = useStore();
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const {
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playing,
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skipToIssue,
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ready,
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endTime,
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devtoolsLoading,
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domLoading,
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} = store.get()
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const { issues, timezone } = props;
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const progressRef = useRef<HTMLDivElement>(null)
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const timelineRef = useRef<HTMLDivElement>(null)
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const scale = 100 / endTime;
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useEffect(() => {
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const firstIssue = issues[0];
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if (firstIssue && skipToIssue) {
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player.jump(firstIssue.time);
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}
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}, [])
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const debouncedJump = useMemo(() => debounce(player.jump, 500), [])
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const debouncedTooltipChange = useMemo(() => debounce(props.setTimelineHoverTime, 50), [])
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const onDragEnd = () => {
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if (wasPlaying) {
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player.togglePlay();
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}
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};
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const onDrag: OnDragCallback = (offset) => {
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// @ts-ignore react mismatch
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const p = (offset.x) / progressRef.current.offsetWidth;
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const time = Math.max(Math.round(p * endTime), 0);
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debouncedJump(time);
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hideTimeTooltip();
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if (playing) {
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setWasPlaying(true)
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player.pause();
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}
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};
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const showTimeTooltip = (e: React.MouseEvent<HTMLDivElement>) => {
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if (
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e.target !== progressRef.current
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&& e.target !== timelineRef.current
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// @ts-ignore black magic
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&& !progressRef.current.contains(e.target)
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) {
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return props.tooltipVisible && hideTimeTooltip();
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}
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const time = getTime(e);
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if (!time) return;
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const tz = settingsStore.sessionSettings.timezone.value
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const timeStr = DateTime.fromMillis(props.startedAt + time).setZone(tz).toFormat(`hh:mm:ss a`)
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const userTimeStr = timezone ? DateTime.fromMillis(props.startedAt + time).setZone(timezone).toFormat(`hh:mm:ss a`) : undefined
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const timeLineTooltip = {
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time: Duration.fromMillis(time).toFormat(`mm:ss`),
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localTime: timeStr,
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userTime: userTimeStr,
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offset: e.nativeEvent.pageX,
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isVisible: true,
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};
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debouncedTooltipChange(timeLineTooltip);
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}
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const hideTimeTooltip = () => {
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const timeLineTooltip = { isVisible: false };
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debouncedTooltipChange(timeLineTooltip);
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};
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const seekProgress = (e: React.MouseEvent<HTMLDivElement>) => {
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const time = getTime(e);
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player.jump(time);
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hideTimeTooltip();
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};
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const jumpToTime = (e: React.MouseEvent<HTMLDivElement>) => {
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seekProgress(e);
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};
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const getTime = (e: React.MouseEvent<HTMLDivElement>, customEndTime?: number) => {
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// @ts-ignore react mismatch
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const p = e.nativeEvent.offsetX / e.target.offsetWidth;
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const targetTime = customEndTime || endTime;
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return Math.max(Math.round(p * targetTime), 0);
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};
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return (
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<div
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className="flex items-center absolute w-full"
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style={{
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top: '-4px',
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zIndex: 100,
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maxWidth: 'calc(100% - 1rem)',
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left: '0.5rem',
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}}
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>
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<div
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className={stl.progress}
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onClick={ready ? jumpToTime : undefined}
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ref={progressRef}
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role="button"
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onMouseMoveCapture={showTimeTooltip}
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onMouseEnter={showTimeTooltip}
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onMouseLeave={hideTimeTooltip}
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>
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<TooltipContainer />
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<TimelineTracker scale={scale} onDragEnd={onDragEnd} />
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<CustomDragLayer
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onDrag={onDrag}
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minX={0}
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maxX={progressRef.current ? progressRef.current.offsetWidth : 0}
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/>
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<div className={stl.timeline} ref={timelineRef}>
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{devtoolsLoading || domLoading || !ready ? <div className={stl.stripes} /> : null}
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</div>
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{props.isMobile ? <MobEventsList scale={scale} /> : <WebEventsList scale={scale} />}
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<NotesList scale={scale} />
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<SkipIntervalsList scale={scale} />
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{/* TODO: refactor and make any sense out of this */}
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{/* {issues.map((i: Issue) => (*/}
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{/* <div*/}
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{/* key={i.key}*/}
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{/* className={stl.redEvent}*/}
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{/* style={{ left: `${getTimelinePosition(i.time, scale)}%` }}*/}
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{/* />*/}
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{/*))}*/}
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</div>
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</div>
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);
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}
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export default connect(
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(state: any) => ({
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issues: state.getIn(['sessions', 'current']).issues || [],
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startedAt: state.getIn(['sessions', 'current']).startedAt || 0,
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timezone: state.getIn(['sessions', 'current']).timezone,
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tooltipVisible: state.getIn(['sessions', 'timeLineTooltip', 'isVisible']),
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}),
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{ setTimelinePointer, setTimelineHoverTime }
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)(observer(Timeline))
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