openreplay/frontend/app/components/Session_/Player/Controls/Timeline.tsx
Delirium 35461acaf3
[WIP] Mobile replayer (#1452)
* fix(ui): fix up mobile recordings display

* fix(ui): some messages

* fix(ui): some messages

* fix(player): fix msg generation for ios messages

* feat(player): add generic mmanager interface for ios player impl

* feat(player): mobile player and message manager; touch manager; videoplayer

* feat(player): add iphone shells, add log panel,

* feat(player): detect ios sessions and inject correct player

* feat(player): move screen mapper to utils

* feat(player): events panel for mobile, map shell sizes to device type data,

* feat(player): added network tab to mobile player; unify network message (ios and web)

* feat(player): resize canvas up to phone screen size, fix capitalize util

* feat(player): some general changes to support mobile events and network entries

* feat(player): remove swipes from timeline

* feat(player): more stuff for list walker

* fix(ui): performance tab, mobile project typings and form

* fix(ui):some ui touches for ios replayer shell

* fix(ui): more fixes for ui, new onboarding screen for mobile projects

* feat(ui): mobile overview panel (xray)

* feat(ui): fixes for phone shell and tap events

* fix(tracker): change phone shells and sizes

* fix(tracker): fix border on replay screen

* feat(ui): use crashes from db to show in session

* feat(ui): use event name for xray

* feat(ui): some overall ui fixes

* feat(ui): IOS -> iOS

* feat(ui): change tags to ant d

* fix(ui): fast fix

* fix(ui): fix for capitalizer

* fix(ui): fix for browser display

* fix(ui): fix for note popup

* fix(ui): change exceptions display

* fix(ui): add click rage to ios xray

* fix(ui): some icons and resizing

* fix(ui): fix ios context menu overlay, fix console logs creation for ios

* feat(ui): added icons

* feat(ui): performance warnings

* feat(ui): performance warnings

* feat(ui): different styles

* feat(ui): rm debug true

* feat(ui): fix warnings display

* feat(ui): some styles for animation

* feat(ui): add some animations to warnings

* feat(ui): move perf warnings to performance graph

* feat(ui): hide/show warns dynamically

* feat(ui): new mobile touch animation

* fix(tracker): update msg for ios

* fix(ui): taprage fixes

* fix(ui): regenerate icons and messages

* fix(ui): fix msgs

* fix(backend): fix events gen

* fix(backend): fix userid msg
2023-10-27 12:12:09 +02:00

184 lines
5.6 KiB
TypeScript

import React, { useEffect, useMemo, useContext, useState, useRef } from 'react';
import { connect } from 'react-redux';
import TimeTracker from './TimeTracker';
import stl from './timeline.module.css';
import { setTimelinePointer, setTimelineHoverTime } from 'Duck/sessions';
import DraggableCircle from './components/DraggableCircle';
import CustomDragLayer, { OnDragCallback } from './components/CustomDragLayer';
import { debounce } from 'App/utils';
import TooltipContainer from './components/TooltipContainer';
import { PlayerContext } from 'App/components/Session/playerContext';
import { observer } from 'mobx-react-lite';
import { useStore } from 'App/mstore';
import { DateTime, Duration } from 'luxon';
import Issue from "Types/session/issue";
import { WebEventsList, MobEventsList } from './EventsList';
import NotesList from './NotesList';
import SkipIntervalsList from './SkipIntervalsList'
import TimelineTracker from "Components/Session_/Player/Controls/TimelineTracker";
interface IProps {
issues: Issue[]
setTimelineHoverTime: (t: number) => void
startedAt: number
tooltipVisible: boolean
timezone?: string
isMobile?: boolean
}
function Timeline(props: IProps) {
const { player, store } = useContext(PlayerContext)
const [wasPlaying, setWasPlaying] = useState(false)
const { settingsStore } = useStore();
const {
playing,
skipToIssue,
ready,
endTime,
devtoolsLoading,
domLoading,
} = store.get()
const { issues, timezone } = props;
const progressRef = useRef<HTMLDivElement>(null)
const timelineRef = useRef<HTMLDivElement>(null)
const scale = 100 / endTime;
useEffect(() => {
const firstIssue = issues[0];
if (firstIssue && skipToIssue) {
player.jump(firstIssue.time);
}
}, [])
const debouncedJump = useMemo(() => debounce(player.jump, 500), [])
const debouncedTooltipChange = useMemo(() => debounce(props.setTimelineHoverTime, 50), [])
const onDragEnd = () => {
if (wasPlaying) {
player.togglePlay();
}
};
const onDrag: OnDragCallback = (offset) => {
// @ts-ignore react mismatch
const p = (offset.x) / progressRef.current.offsetWidth;
const time = Math.max(Math.round(p * endTime), 0);
debouncedJump(time);
hideTimeTooltip();
if (playing) {
setWasPlaying(true)
player.pause();
}
};
const showTimeTooltip = (e: React.MouseEvent<HTMLDivElement>) => {
if (
e.target !== progressRef.current
&& e.target !== timelineRef.current
// @ts-ignore black magic
&& !progressRef.current.contains(e.target)
) {
return props.tooltipVisible && hideTimeTooltip();
}
const time = getTime(e);
if (!time) return;
const tz = settingsStore.sessionSettings.timezone.value
const timeStr = DateTime.fromMillis(props.startedAt + time).setZone(tz).toFormat(`hh:mm:ss a`)
const userTimeStr = timezone ? DateTime.fromMillis(props.startedAt + time).setZone(timezone).toFormat(`hh:mm:ss a`) : undefined
const timeLineTooltip = {
time: Duration.fromMillis(time).toFormat(`mm:ss`),
localTime: timeStr,
userTime: userTimeStr,
offset: e.nativeEvent.pageX,
isVisible: true,
};
debouncedTooltipChange(timeLineTooltip);
}
const hideTimeTooltip = () => {
const timeLineTooltip = { isVisible: false };
debouncedTooltipChange(timeLineTooltip);
};
const seekProgress = (e: React.MouseEvent<HTMLDivElement>) => {
const time = getTime(e);
player.jump(time);
hideTimeTooltip();
};
const jumpToTime = (e: React.MouseEvent<HTMLDivElement>) => {
seekProgress(e);
};
const getTime = (e: React.MouseEvent<HTMLDivElement>, customEndTime?: number) => {
// @ts-ignore react mismatch
const p = e.nativeEvent.offsetX / e.target.offsetWidth;
const targetTime = customEndTime || endTime;
return Math.max(Math.round(p * targetTime), 0);
};
return (
<div
className="flex items-center absolute w-full"
style={{
top: '-4px',
zIndex: 100,
maxWidth: 'calc(100% - 1rem)',
left: '0.5rem',
}}
>
<div
className={stl.progress}
onClick={ready ? jumpToTime : undefined}
ref={progressRef}
role="button"
onMouseMoveCapture={showTimeTooltip}
onMouseEnter={showTimeTooltip}
onMouseLeave={hideTimeTooltip}
>
<TooltipContainer />
<TimelineTracker scale={scale} onDragEnd={onDragEnd} />
<CustomDragLayer
onDrag={onDrag}
minX={0}
maxX={progressRef.current ? progressRef.current.offsetWidth : 0}
/>
<div className={stl.timeline} ref={timelineRef}>
{devtoolsLoading || domLoading || !ready ? <div className={stl.stripes} /> : null}
</div>
{props.isMobile ? <MobEventsList scale={scale} /> : <WebEventsList scale={scale} />}
<NotesList scale={scale} />
<SkipIntervalsList scale={scale} />
{/* TODO: refactor and make any sense out of this */}
{/* {issues.map((i: Issue) => (*/}
{/* <div*/}
{/* key={i.key}*/}
{/* className={stl.redEvent}*/}
{/* style={{ left: `${getTimelinePosition(i.time, scale)}%` }}*/}
{/* />*/}
{/*))}*/}
</div>
</div>
);
}
export default connect(
(state: any) => ({
issues: state.getIn(['sessions', 'current']).issues || [],
startedAt: state.getIn(['sessions', 'current']).startedAt || 0,
timezone: state.getIn(['sessions', 'current']).timezone,
tooltipVisible: state.getIn(['sessions', 'timeLineTooltip', 'isVisible']),
}),
{ setTimelinePointer, setTimelineHoverTime }
)(observer(Timeline))