* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
86 lines
2.2 KiB
TypeScript
86 lines
2.2 KiB
TypeScript
import React from 'react';
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import { useEffect, useState } from 'react';
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import { connect } from 'react-redux';
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import usePageTitle from 'App/hooks/usePageTitle';
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import { fetchV2, clearCurrentSession } from "Duck/sessions";
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import { fetchList as fetchSlackList } from 'Duck/integrations/slack';
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import { Link, NoContent, Loader } from 'UI';
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import { sessions as sessionsRoute } from 'App/routes';
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import withPermissions from 'HOCs/withPermissions'
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import WebPlayer from './WebPlayer';
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import { useStore } from 'App/mstore';
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import { clearLogs } from 'App/dev/console';
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import MobilePlayer from "Components/Session/MobilePlayer";
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const SESSIONS_ROUTE = sessionsRoute();
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interface Props {
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sessionId: string;
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loading: boolean;
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hasErrors: boolean;
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fetchV2: (sessionId: string) => void;
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clearCurrentSession: () => void;
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session: Record<string, any>;
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}
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function Session({
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sessionId,
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loading,
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hasErrors,
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fetchV2,
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clearCurrentSession,
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session,
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}: Props) {
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usePageTitle("OpenReplay Session Player");
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const [ initializing, setInitializing ] = useState(true)
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const { sessionStore } = useStore();
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useEffect(() => {
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if (sessionId != null) {
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fetchV2(sessionId)
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} else {
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console.error("No sessionID in route.")
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}
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setInitializing(false)
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return () => {
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clearCurrentSession();
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}
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},[ sessionId ]);
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useEffect(() => {
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clearLogs()
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sessionStore.resetUserFilter();
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} ,[])
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const player = session.platform === 'ios' ? <MobilePlayer /> : <WebPlayer />
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return (
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<NoContent
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show={ hasErrors }
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title="Session not found."
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subtext={
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<span>
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{'Please check your data retention plan, or try '}
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<Link to={ SESSIONS_ROUTE } className="link">{'another one'}</Link>
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</span>
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}
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>
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<Loader className="flex-1" loading={ loading || initializing }>
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{player}
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</Loader>
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</NoContent>
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);
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}
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export default withPermissions(['SESSION_REPLAY'], '', true)(connect((state: any, props: any) => {
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const { match: { params: { sessionId } } } = props;
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return {
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sessionId,
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loading: state.getIn([ 'sessions', 'loading' ]),
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hasErrors: !!state.getIn([ 'sessions', 'errors' ]),
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session: state.getIn([ 'sessions', 'current' ]),
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};
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}, {
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fetchSlackList,
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fetchV2,
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clearCurrentSession,
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})(Session));
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