* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
128 lines
4.4 KiB
TypeScript
128 lines
4.4 KiB
TypeScript
import React from 'react';
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import { connect } from 'react-redux';
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import { findDOMNode } from 'react-dom';
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import cn from 'classnames';
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import { EscapeButton } from 'UI';
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import {
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NONE,
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CONSOLE,
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NETWORK,
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STACKEVENTS,
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PERFORMANCE,
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EXCEPTIONS,
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OVERVIEW,
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fullscreenOff,
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} from 'Duck/components/player';
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import { MobileNetworkPanel } from 'Shared/DevTools/NetworkPanel';
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import { MobilePerformance } from 'Components/Session_/Performance';
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import { MobileExceptions } from 'Components/Session_/Exceptions/Exceptions';
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import MobileControls from './MobileControls';
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import Overlay from './MobileOverlay'
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import stl from 'Components/Session_/Player/player.module.css';
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import { updateLastPlayedSession } from 'Duck/sessions';
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import { MobileOverviewPanel } from 'Components/Session_/OverviewPanel';
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import MobileConsolePanel from 'Shared/DevTools/ConsolePanel/MobileConsolePanel';
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import { MobilePlayerContext } from 'App/components/Session/playerContext';
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import { MobileStackEventPanel } from 'Shared/DevTools/StackEventPanel';
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import ReplayWindow from "Components/Session/Player/MobilePlayer/ReplayWindow";
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import PerfWarnings from "Components/Session/Player/MobilePlayer/PerfWarnings";
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interface IProps {
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fullView: boolean;
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isMultiview?: boolean;
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bottomBlock: number;
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fullscreen: boolean;
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fullscreenOff: () => any;
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nextId: string;
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sessionId: string;
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activeTab: string;
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updateLastPlayedSession: (id: string) => void
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videoURL: string;
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userDevice: string;
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}
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function Player(props: IProps) {
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const {
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fullscreen,
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fullscreenOff,
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nextId,
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bottomBlock,
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activeTab,
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fullView,
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videoURL,
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userDevice,
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} = props;
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const playerContext = React.useContext(MobilePlayerContext);
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const isReady = playerContext.store.get().ready
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const screenWrapper = React.useRef<HTMLDivElement>(null);
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const bottomBlockIsActive = !fullscreen && bottomBlock !== NONE;
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const [isAttached, setAttached] = React.useState(false);
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React.useEffect(() => {
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props.updateLastPlayedSession(props.sessionId);
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const parentElement = findDOMNode(screenWrapper.current) as HTMLDivElement | null; //TODO: good architecture
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if (parentElement && !isAttached) {
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playerContext.player.attach(parentElement);
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setAttached(true)
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}
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}, [isReady]);
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React.useEffect(() => {
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playerContext.player.scale();
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}, [props.bottomBlock, props.fullscreen, playerContext.player, activeTab, fullView]);
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React.useEffect(() => {
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playerContext.player.addFullscreenBoundary(props.fullscreen || fullView);
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}, [props.fullscreen, fullView])
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if (!playerContext.player) return null;
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const maxWidth = activeTab ? 'calc(100vw - 270px)' : '100vw';
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return (
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<div
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className={cn(stl.playerBody, 'flex-1 flex flex-col relative', fullscreen && 'pb-2')}
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data-bottom-block={bottomBlockIsActive}
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>
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{fullscreen && <EscapeButton onClose={fullscreenOff} />}
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<div className={"relative flex-1"}>
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<Overlay nextId={nextId} />
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<div className={cn(stl.mobileScreenWrapper)} ref={screenWrapper}>
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<ReplayWindow videoURL={videoURL} userDevice={userDevice} />
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<PerfWarnings userDevice={userDevice} />
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</div>
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</div>
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{!fullscreen && !!bottomBlock && (
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<div style={{ maxWidth, width: '100%' }}>
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{bottomBlock === OVERVIEW && <MobileOverviewPanel />}
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{bottomBlock === CONSOLE && <MobileConsolePanel isLive={false} />}
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{bottomBlock === STACKEVENTS && <MobileStackEventPanel />}
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{bottomBlock === NETWORK && <MobileNetworkPanel />}
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{bottomBlock === PERFORMANCE && <MobilePerformance />}
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{bottomBlock === EXCEPTIONS && <MobileExceptions />}
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</div>
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)}
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{!fullView ? (
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<MobileControls
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speedDown={playerContext.player.speedDown}
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speedUp={playerContext.player.speedUp}
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jump={playerContext.player.jump}
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/>
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) : null}
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</div>
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);
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}
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export default connect(
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(state: any) => ({
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fullscreen: state.getIn(['components', 'player', 'fullscreen']),
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nextId: state.getIn(['sessions', 'nextId']),
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sessionId: state.getIn(['sessions', 'current']).sessionId,
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userDevice: state.getIn(['sessions', 'current']).userDevice,
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videoURL: state.getIn(['sessions', 'current']).videoURL,
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bottomBlock: state.getIn(['components', 'player', 'bottomBlock']),
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}),
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{
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fullscreenOff,
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updateLastPlayedSession,
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}
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)(Player);
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