openreplay/frontend/app/components/Session/Player/MobilePlayer/PerfWarnings.tsx
Delirium 35461acaf3
[WIP] Mobile replayer (#1452)
* fix(ui): fix up mobile recordings display

* fix(ui): some messages

* fix(ui): some messages

* fix(player): fix msg generation for ios messages

* feat(player): add generic mmanager interface for ios player impl

* feat(player): mobile player and message manager; touch manager; videoplayer

* feat(player): add iphone shells, add log panel,

* feat(player): detect ios sessions and inject correct player

* feat(player): move screen mapper to utils

* feat(player): events panel for mobile, map shell sizes to device type data,

* feat(player): added network tab to mobile player; unify network message (ios and web)

* feat(player): resize canvas up to phone screen size, fix capitalize util

* feat(player): some general changes to support mobile events and network entries

* feat(player): remove swipes from timeline

* feat(player): more stuff for list walker

* fix(ui): performance tab, mobile project typings and form

* fix(ui):some ui touches for ios replayer shell

* fix(ui): more fixes for ui, new onboarding screen for mobile projects

* feat(ui): mobile overview panel (xray)

* feat(ui): fixes for phone shell and tap events

* fix(tracker): change phone shells and sizes

* fix(tracker): fix border on replay screen

* feat(ui): use crashes from db to show in session

* feat(ui): use event name for xray

* feat(ui): some overall ui fixes

* feat(ui): IOS -> iOS

* feat(ui): change tags to ant d

* fix(ui): fast fix

* fix(ui): fix for capitalizer

* fix(ui): fix for browser display

* fix(ui): fix for note popup

* fix(ui): change exceptions display

* fix(ui): add click rage to ios xray

* fix(ui): some icons and resizing

* fix(ui): fix ios context menu overlay, fix console logs creation for ios

* feat(ui): added icons

* feat(ui): performance warnings

* feat(ui): performance warnings

* feat(ui): different styles

* feat(ui): rm debug true

* feat(ui): fix warnings display

* feat(ui): some styles for animation

* feat(ui): add some animations to warnings

* feat(ui): move perf warnings to performance graph

* feat(ui): hide/show warns dynamically

* feat(ui): new mobile touch animation

* fix(tracker): update msg for ios

* fix(ui): taprage fixes

* fix(ui): regenerate icons and messages

* fix(ui): fix msgs

* fix(backend): fix events gen

* fix(backend): fix userid msg
2023-10-27 12:12:09 +02:00

110 lines
3.2 KiB
TypeScript

import {IosPerformanceEvent} from "Player/web/messages";
import React from 'react';
import { MobilePlayerContext } from 'App/components/Session/playerContext';
import { observer } from 'mobx-react-lite';
import { Icon } from 'UI';
import { mapIphoneModel } from 'Player/mobile/utils';
import cn from 'classnames';
import { connect } from 'react-redux';
import { NONE } from 'Duck/components/player';
type warningsType =
| 'thermalState'
| 'memoryWarning'
| 'lowDiskSpace'
| 'isLowPowerModeEnabled'
| 'batteryLevel';
const elements = {
thermalState: {
title: 'Overheating',
icon: 'thermometer-sun',
},
memoryWarning: {
title: 'High Memory Usage',
icon: 'memory-ios',
},
lowDiskSpace: {
title: 'Low Disk Space',
icon: 'low-disc-space',
},
isLowPowerModeEnabled: {
title: 'Low Power Mode',
icon: 'battery-charging',
},
batteryLevel: {
title: 'Low Battery',
icon: 'battery',
},
} as const;
function PerfWarnings({ userDevice, bottomBlock }: { userDevice: string; bottomBlock: number }) {
const { store } = React.useContext(MobilePlayerContext);
const { scale, performanceListNow, performanceList } = store.get()
const allElements = Object.keys(elements) as warningsType[];
const list = React.useMemo(() => allElements
.filter(el => performanceList.findIndex((pw: IosPerformanceEvent & { techName: warningsType }) => pw.techName === el) !== -1)
, [performanceList.length])
const contStyles = {
left: '50%',
display: 'flex',
marginLeft: `${(mapIphoneModel(userDevice).styles.shell.width / 2 + 10) * scale}px`,
flexDirection: 'column',
alignItems: 'flex-start',
justifyContent: 'center',
gap: '6px',
position: 'absolute',
width: '200px',
top: '50%',
transform: 'translateY(-50%)',
zIndex: 0,
} as const;
const activeWarnings = React.useMemo(() => {
const warnings: warningsType[] = []
performanceListNow.forEach((warn: IosPerformanceEvent & { techName: warningsType }) => {
switch (warn.techName) {
case 'thermalState':
if (warn.value > 1) warnings.push(warn.techName) // 2 = serious 3 = overheating
break;
case 'memoryWarning':
warnings.push(warn.techName)
break;
case 'lowDiskSpace':
warnings.push(warn.techName)
break;
case 'isLowPowerModeEnabled':
if (warn.value === 1) warnings.push(warn.techName)
break;
case 'batteryLevel':
if (warn.value < 25) warnings.push(warn.techName)
break;
}
})
return warnings
}, [performanceListNow.length]);
if (bottomBlock !== NONE) return null;
return (
<div style={contStyles}>
{list.map((w) => (
<div
className={cn(
'transition-all flex items-center gap-1 bg-white border rounded px-2 py-1',
activeWarnings.findIndex((a) => a === w) !== -1 ? 'opacity-100' : 'opacity-0'
)}
>
<Icon name={elements[w].icon} size={16} />
<span>{elements[w].title}</span>
</div>
))}
</div>
);
}
export default connect((state: any) => ({
bottomBlock: state.getIn(['components', 'player', 'bottomBlock']),
}))(observer(PerfWarnings));