* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
110 lines
3.2 KiB
TypeScript
110 lines
3.2 KiB
TypeScript
import {IosPerformanceEvent} from "Player/web/messages";
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import React from 'react';
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import { MobilePlayerContext } from 'App/components/Session/playerContext';
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import { observer } from 'mobx-react-lite';
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import { Icon } from 'UI';
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import { mapIphoneModel } from 'Player/mobile/utils';
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import cn from 'classnames';
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import { connect } from 'react-redux';
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import { NONE } from 'Duck/components/player';
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type warningsType =
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| 'thermalState'
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| 'memoryWarning'
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| 'lowDiskSpace'
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| 'isLowPowerModeEnabled'
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| 'batteryLevel';
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const elements = {
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thermalState: {
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title: 'Overheating',
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icon: 'thermometer-sun',
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},
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memoryWarning: {
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title: 'High Memory Usage',
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icon: 'memory-ios',
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},
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lowDiskSpace: {
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title: 'Low Disk Space',
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icon: 'low-disc-space',
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},
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isLowPowerModeEnabled: {
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title: 'Low Power Mode',
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icon: 'battery-charging',
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},
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batteryLevel: {
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title: 'Low Battery',
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icon: 'battery',
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},
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} as const;
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function PerfWarnings({ userDevice, bottomBlock }: { userDevice: string; bottomBlock: number }) {
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const { store } = React.useContext(MobilePlayerContext);
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const { scale, performanceListNow, performanceList } = store.get()
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const allElements = Object.keys(elements) as warningsType[];
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const list = React.useMemo(() => allElements
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.filter(el => performanceList.findIndex((pw: IosPerformanceEvent & { techName: warningsType }) => pw.techName === el) !== -1)
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, [performanceList.length])
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const contStyles = {
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left: '50%',
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display: 'flex',
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marginLeft: `${(mapIphoneModel(userDevice).styles.shell.width / 2 + 10) * scale}px`,
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flexDirection: 'column',
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alignItems: 'flex-start',
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justifyContent: 'center',
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gap: '6px',
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position: 'absolute',
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width: '200px',
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top: '50%',
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transform: 'translateY(-50%)',
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zIndex: 0,
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} as const;
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const activeWarnings = React.useMemo(() => {
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const warnings: warningsType[] = []
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performanceListNow.forEach((warn: IosPerformanceEvent & { techName: warningsType }) => {
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switch (warn.techName) {
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case 'thermalState':
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if (warn.value > 1) warnings.push(warn.techName) // 2 = serious 3 = overheating
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break;
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case 'memoryWarning':
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warnings.push(warn.techName)
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break;
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case 'lowDiskSpace':
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warnings.push(warn.techName)
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break;
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case 'isLowPowerModeEnabled':
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if (warn.value === 1) warnings.push(warn.techName)
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break;
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case 'batteryLevel':
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if (warn.value < 25) warnings.push(warn.techName)
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break;
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}
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})
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return warnings
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}, [performanceListNow.length]);
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if (bottomBlock !== NONE) return null;
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return (
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<div style={contStyles}>
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{list.map((w) => (
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<div
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className={cn(
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'transition-all flex items-center gap-1 bg-white border rounded px-2 py-1',
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activeWarnings.findIndex((a) => a === w) !== -1 ? 'opacity-100' : 'opacity-0'
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)}
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>
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<Icon name={elements[w].icon} size={16} />
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<span>{elements[w].title}</span>
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</div>
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))}
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</div>
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);
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}
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export default connect((state: any) => ({
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bottomBlock: state.getIn(['components', 'player', 'bottomBlock']),
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}))(observer(PerfWarnings));
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