* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
118 lines
3 KiB
TypeScript
118 lines
3 KiB
TypeScript
import {
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CONSOLE,
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NETWORK,
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PERFORMANCE,
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STACKEVENTS,
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STORAGE,
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toggleBottomBlock,
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} from 'Duck/components/player';
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import React from 'react';
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import AutoplayTimer from 'Components/Session_/Player/Overlay/AutoplayTimer';
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import PlayIconLayer from 'Components/Session_/Player/Overlay/PlayIconLayer';
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import Loader from 'Components/Session_/Player/Overlay/Loader';
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import { PlayerContext } from 'App/components/Session/playerContext';
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import { observer } from 'mobx-react-lite';
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import { Dropdown } from 'antd';
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import type { MenuProps } from 'antd';
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import { connect } from 'react-redux';
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import { setCreateNoteTooltip } from 'Duck/sessions';
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import { Icon } from 'UI';
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interface Props {
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nextId?: string;
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closedLive?: boolean;
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isClickmap?: boolean;
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toggleBottomBlock: (block: number) => void;
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setCreateNoteTooltip: (args: any) => void;
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}
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enum ItemKey {
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Console = '1',
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Network = '2',
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Performance = '3',
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Events = '4',
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State = '5',
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AddNote = '6',
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}
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const menuItems: MenuProps['items'] = [
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{
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key: ItemKey.Console,
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label: 'Console',
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icon: <Icon name={'terminal'} size={14} />,
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},
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{
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key: ItemKey.Network,
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label: 'Network',
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icon: <Icon name={'arrow-down-up'} size={14} />,
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},
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{
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key: ItemKey.Performance,
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label: 'Performance',
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icon: <Icon name={'speedometer2'} size={14} />,
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},
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{
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key: ItemKey.Events,
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label: 'Events',
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icon: <Icon name={'filetype-js'} size={14} />,
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},
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{ type: 'divider' },
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{
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key: ItemKey.AddNote,
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label: 'Add Note',
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icon: <Icon name={'quotes'} size={14} />,
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},
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];
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function Overlay({ nextId, isClickmap, toggleBottomBlock, setCreateNoteTooltip }: Props) {
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const { player, store } = React.useContext(PlayerContext);
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const togglePlay = () => player.togglePlay();
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const { playing, messagesLoading, completed, autoplay } = store.get();
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const loading = messagesLoading
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const showAutoplayTimer = completed && autoplay && nextId;
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const showPlayIconLayer =
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!isClickmap && !loading && !showAutoplayTimer;
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const onClick = ({ key }: { key: string }) => {
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switch (key) {
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case ItemKey.Console:
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toggleBottomBlock(CONSOLE);
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break;
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case ItemKey.Network:
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toggleBottomBlock(NETWORK);
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break;
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case ItemKey.Performance:
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toggleBottomBlock(PERFORMANCE);
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break;
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case ItemKey.Events:
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toggleBottomBlock(STACKEVENTS);
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break;
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case ItemKey.State:
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toggleBottomBlock(STORAGE);
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break;
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case ItemKey.AddNote:
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setCreateNoteTooltip({ time: store.get().time, isVisible: true });
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break;
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default:
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return;
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}
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};
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return (
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<>
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{showAutoplayTimer && <AutoplayTimer />}
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{loading ? <Loader /> : null}
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<Dropdown menu={{ items: menuItems, onClick }} trigger={['contextMenu']}>
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<div>
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{showPlayIconLayer && <PlayIconLayer playing={playing} togglePlay={togglePlay} />}
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</div>
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</Dropdown>
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</>
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);
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}
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export default connect(null, {
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toggleBottomBlock,
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setCreateNoteTooltip,
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})(observer(Overlay));
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