* feat(ui): make ui able to load unprocessed session files * feat(ui): some lgos * feat(ui): connect api, rewrite old code * feat(ui): create testing ui functions * feat(ui/player): add ability to jump back in time for assist * feat(ui/player): rewrite for better readability * fix(ui/player): small refactor for better readability * fix(ui/player): fix private prop * fix(ui/player): add tooltip * feat(ui/player): create time calculating tooltip * fix(player): fix message timestamp * fix(ui/player): cleanup * fix(ui/player): handle errors for unprocessed files as well * fix(player): fix logged message * fix(player): code review fixes * fix(ui): fix circle color, fix button text * fix(tracker): code review * fix(player): small style fixes
405 lines
13 KiB
JavaScript
405 lines
13 KiB
JavaScript
import React from 'react';
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import { connect } from 'react-redux';
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import cn from 'classnames';
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import { connectPlayer, Controls } from 'Player';
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import { TimelinePointer, Icon } from 'UI';
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import TimeTracker from './TimeTracker';
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import stl from './timeline.module.css';
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import { TYPES } from 'Types/session/event';
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import { setTimelinePointer, setTimelineHoverTime } from 'Duck/sessions';
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import DraggableCircle from './DraggableCircle';
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import CustomDragLayer from './CustomDragLayer';
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import { debounce } from 'App/utils';
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import { Tooltip } from 'react-tippy';
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import TooltipContainer from './components/TooltipContainer';
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const BOUNDRY = 15
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function getTimelinePosition(value, scale) {
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const pos = value * scale;
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return pos > 100 ? 100 : pos;
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}
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const getPointerIcon = (type) => {
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// exception,
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switch(type) {
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case 'fetch':
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return 'funnel/file-earmark-minus-fill';
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case 'exception':
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return 'funnel/exclamation-circle-fill';
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case 'log':
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return 'funnel/exclamation-circle-fill';
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case 'stack':
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return 'funnel/patch-exclamation-fill';
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case 'resource':
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return 'funnel/file-earmark-minus-fill';
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case 'dead_click':
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return 'funnel/dizzy';
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case 'click_rage':
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return 'funnel/dizzy';
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case 'excessive_scrolling':
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return 'funnel/mouse';
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case 'bad_request':
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return 'funnel/file-medical-alt';
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case 'missing_resource':
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return 'funnel/file-earmark-minus-fill';
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case 'memory':
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return 'funnel/sd-card';
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case 'cpu':
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return 'funnel/microchip';
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case 'slow_resource':
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return 'funnel/hourglass-top';
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case 'slow_page_load':
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return 'funnel/hourglass-top';
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case 'crash':
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return 'funnel/file-exclamation';
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case 'js_exception':
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return 'funnel/exclamation-circle-fill';
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}
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return 'info';
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}
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let deboucneJump = () => null;
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let debounceTooltipChange = () => null;
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@connectPlayer(state => ({
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playing: state.playing,
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time: state.time,
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skipIntervals: state.skipIntervals,
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events: state.eventList,
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skip: state.skip,
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// not updating properly rn
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// skipToIssue: state.skipToIssue,
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disabled: state.cssLoading || state.messagesLoading || state.markedTargets,
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endTime: state.endTime,
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live: state.live,
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logList: state.logList,
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exceptionsList: state.exceptionsList,
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resourceList: state.resourceList,
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stackList: state.stackList,
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fetchList: state.fetchList,
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}))
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@connect(state => ({
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issues: state.getIn([ 'sessions', 'current', 'issues' ]),
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clickRageTime: state.getIn([ 'sessions', 'current', 'clickRage' ]) &&
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state.getIn([ 'sessions', 'current', 'clickRageTime' ]),
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returningLocationTime: state.getIn([ 'sessions', 'current', 'returningLocation' ]) &&
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state.getIn([ 'sessions', 'current', 'returningLocationTime' ]),
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tooltipVisible: state.getIn(['sessions', 'timeLineTooltip', 'isVisible'])
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}), { setTimelinePointer, setTimelineHoverTime })
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export default class Timeline extends React.PureComponent {
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progressRef = React.createRef()
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timelineRef = React.createRef()
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wasPlaying = false
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seekProgress = (e) => {
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const time = this.getTime(e)
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this.props.jump(time);
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this.hideTimeTooltip()
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}
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getTime = (e) => {
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const { endTime } = this.props;
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const p = e.nativeEvent.offsetX / e.target.offsetWidth;
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const time = Math.max(Math.round(p * endTime), 0);
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return time
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}
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createEventClickHandler = pointer => (e) => {
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e.stopPropagation();
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this.props.jump(pointer.time);
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this.props.setTimelinePointer(pointer);
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}
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componentDidMount() {
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const { issues } = this.props;
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const skipToIssue = Controls.updateSkipToIssue();
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const firstIssue = issues.get(0);
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deboucneJump = debounce(this.props.jump, 500);
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debounceTooltipChange = debounce(this.props.setTimelineHoverTime, 50);
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if (firstIssue && skipToIssue) {
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this.props.jump(firstIssue.time);
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}
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}
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onDragEnd = () => {
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if (this.wasPlaying) {
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this.props.togglePlay();
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}
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}
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onDrag = (offset) => {
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const { endTime } = this.props;
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const p = (offset.x - BOUNDRY) / this.progressRef.current.offsetWidth;
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const time = Math.max(Math.round(p * endTime), 0);
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deboucneJump(time);
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this.hideTimeTooltip();
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if (this.props.playing) {
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this.wasPlaying = true;
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this.props.pause();
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}
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}
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showTimeTooltip = (e) => {
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if (e.target !== this.progressRef.current && e.target !== this.timelineRef.current) {
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return this.props.tooltipVisible && this.hideTimeTooltip()
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}
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const time = this.getTime(e);
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const { endTime, liveTimeTravel } = this.props;
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const timeLineTooltip = {
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time: liveTimeTravel ? endTime - time : time,
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offset: e.nativeEvent.offsetX,
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isVisible: true
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}
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debounceTooltipChange(timeLineTooltip)
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}
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hideTimeTooltip = () => {
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const timeLineTooltip = { isVisible: false }
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debounceTooltipChange(timeLineTooltip)
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}
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render() {
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const {
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events,
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skip,
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skipIntervals,
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disabled,
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endTime,
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exceptionsList,
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resourceList,
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clickRageTime,
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stackList,
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fetchList,
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issues,
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liveTimeTravel,
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} = this.props;
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const scale = 100 / endTime;
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return (
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<div
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className="flex items-center absolute w-full"
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style={{ top: '-4px', zIndex: 100, padding: `0 ${BOUNDRY}px`, maxWidth: '100%' }}
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>
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<div
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className={ stl.progress }
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onClick={ disabled ? null : this.seekProgress }
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ref={ this.progressRef }
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role="button"
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onMouseMoveCapture={this.showTimeTooltip}
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onMouseEnter={ this.showTimeTooltip}
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onMouseLeave={this.hideTimeTooltip}
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>
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<TooltipContainer liveTimeTravel={liveTimeTravel} />
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{/* custo color is live */}
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<DraggableCircle left={this.props.time * scale} onDrop={this.onDragEnd} />
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<CustomDragLayer onDrag={this.onDrag} minX={BOUNDRY} maxX={this.progressRef.current && this.progressRef.current.offsetWidth + BOUNDRY} />
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<TimeTracker scale={ scale } />
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{ skip && skipIntervals.map(interval =>
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(<div
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key={ interval.start }
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className={ stl.skipInterval }
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style={ {
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left: `${getTimelinePosition(interval.start, scale)}%`,
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width: `${ (interval.end - interval.start) * scale }%`,
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} }
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/>))
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}
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<div className={ stl.timeline } ref={this.timelineRef} />
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{ events.map(e => (
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<div
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key={ e.key }
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className={ stl.event }
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style={ { left: `${ getTimelinePosition(e.time,scale)}%` } }
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/>
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))
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}
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{
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issues.map(iss => (
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<div
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style={ {
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left: `${ getTimelinePosition(iss.time, scale) }%`,
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top: '0px',
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zIndex: 11, width: 16, height: 16
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} }
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key={iss.key}
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className={ stl.clickRage }
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onClick={ this.createEventClickHandler(iss) }
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>
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<Tooltip
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delay={0}
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position="top"
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html={
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<div className={ stl.popup }>
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<b>{ iss.name }</b>
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</div>
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}
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>
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<Icon className="rounded-full bg-white" name={iss.icon} size="16" />
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</Tooltip>
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</div>
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))
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}
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{ events.filter(e => e.type === TYPES.CLICKRAGE).map(e => (
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<div
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style={ {
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left: `${ getTimelinePosition(e.time, scale) }%`,
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top: '0px',
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zIndex: 11, width: 16, height: 16
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} }
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key={e.key}
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className={ stl.clickRage }
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onClick={ this.createEventClickHandler(e) }
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>
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<Tooltip
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delay={0}
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position="top"
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html={
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<div className={ stl.popup }>
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<b>{ "Click Rage" }</b>
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</div>
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}
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>
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<Icon className="bg-white" name={getPointerIcon('click_rage')} color="red" size="16" />
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</Tooltip>
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</div>
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))}
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{typeof clickRageTime === 'number' &&
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<div
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style={{
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left: `${ getTimelinePosition(clickRageTime, scale) }%`,
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top: '-0px',
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zIndex: 11, width: 16, height: 16
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}}
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className={stl.clickRage}
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>
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<Tooltip
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delay={0}
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position="top"
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html={
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<div className={ stl.popup }>
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<b>{ "Click Rage" }</b>
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</div>
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}
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>
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<Icon className="rounded-full bg-white" name={getPointerIcon('click_rage')} color="red" size="16" />
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</Tooltip>
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</div>
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}
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{ exceptionsList
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.map(e => (
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<div
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key={ e.key }
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className={ cn(stl.markup, stl.error) }
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style={ { left: `${ getTimelinePosition(e.time, scale) }%`, top: '0px', zIndex: 10, width: 16, height: 16 } }
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onClick={ this.createEventClickHandler(e) }
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>
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<Tooltip
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delay={0}
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position="top"
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html={
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<div className={ stl.popup } >
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<b>{ "Exception" }</b>
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<br/>
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<span>{ e.message }</span>
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</div>
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}
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>
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<Icon className=" rounded-full bg-white" name={getPointerIcon('exception')} color="red" size="16" />
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</Tooltip>
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</div>
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))
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}
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{ resourceList
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.filter(r => r.isRed() || r.isYellow())
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.map(r => (
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<div
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key={ r.key }
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className={ cn(stl.markup, {
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[ stl.error ]: r.isRed(),
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[ stl.warning ]: r.isYellow(),
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}) }
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style={ { left: `${ getTimelinePosition(r.time, scale) }%`, top: '0px', zIndex: 10, width: 16, height: 16 } }
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onClick={ this.createEventClickHandler(r) }
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>
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<Tooltip
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delay={0}
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position="top"
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html={
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<div className={ stl.popup }>
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<b>{ r.success ? "Slow resource: " : "Missing resource:" }</b>
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<br/>
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{ r.name }
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</div>
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}
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>
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<Icon className=" rounded-full bg-white" name={getPointerIcon('resource')} size="16" />
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</Tooltip>
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</div>
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))
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}
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{ fetchList
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.filter(e => e.isRed())
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.map(e => (
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<div
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key={ e.key }
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className={ cn(stl.markup, stl.error) }
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style={ { left: `${ getTimelinePosition(e.time, scale) }%`, top: '0px' } }
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onClick={ this.createEventClickHandler(e) }
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>
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<Tooltip
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delay={0}
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position="top"
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html={
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<div className={ stl.popup }>
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<b>Failed Fetch</b>
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<br/>
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{ e.name }
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</div>
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}
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>
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<Icon className=" rounded-full bg-white" name={getPointerIcon('fetch')} color="red" size="16" />
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</Tooltip>
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</div>
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))
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}
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{ stackList
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.filter(e => e.isRed())
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.map(e => (
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<div
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key={ e.key }
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className={ cn(stl.markup, stl.error) }
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style={ { left: `${ getTimelinePosition(e.time, scale) }%`, top: '0px' } }
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onClick={ this.createEventClickHandler(e) }
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>
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<Tooltip
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delay={0}
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position="top"
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html={
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<div className={ stl.popup }>
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<b>Stack Event</b>
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<br/>
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{ e.name }
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</div>
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}
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>
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<Icon className=" rounded-full bg-white" name={getPointerIcon('stack')} size="16" />
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</Tooltip>
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</div>
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))
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}
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</div>
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</div>
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);
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}
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}
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