openreplay/frontend/app/components/Session/Player/ReplayPlayer/PlayerInst.tsx
Delirium 309a9fd970
feat: tag and watch (UI/Tracker) (#1822)
* feat(ui/tracker): start tag n watch

* fix(tracker): test coverage, fix some watcher api

* fix(tracker): add intersectionobserver, adjust tests

* feat(tracker): relay + apollo plugins

* feat(ui): tags search

* feat(ui): tags name edit

* feat(ui): tags search icon

* feat(ui): icons for tabs in player

* feat(ui): save and find button

* feat(tracker): save tags in session storage (just in case)

* feat(ui): improve loading

* feat(ui): fix icon names gen

* feat(ui): fix typo
2024-01-19 11:11:27 +01:00

172 lines
6 KiB
TypeScript

import React from 'react';
import { connect } from 'react-redux';
import { findDOMNode } from 'react-dom';
import cn from 'classnames';
import { WebStackEventPanel } from 'Shared/DevTools/StackEventPanel/StackEventPanel';
import { EscapeButton } from 'UI';
import {
NONE,
CONSOLE,
NETWORK,
STACKEVENTS,
STORAGE,
PROFILER,
PERFORMANCE,
GRAPHQL,
EXCEPTIONS,
INSPECTOR,
OVERVIEW,
fullscreenOff,
} from 'Duck/components/player';
import { WebNetworkPanel } from 'Shared/DevTools/NetworkPanel';
import Storage from 'Components/Session_/Storage';
import { ConnectedPerformance } from 'Components/Session_/Performance';
import GraphQL from 'Components/Session_/GraphQL';
import { Exceptions } from 'Components/Session_/Exceptions/Exceptions';
import Inspector from 'Components/Session_/Inspector';
import Controls from 'Components/Session_/Player/Controls';
import Overlay from 'Components/Session_/Player/Overlay';
import stl from 'Components/Session_/Player/player.module.css';
import { updateLastPlayedSession } from 'Duck/sessions';
import { OverviewPanel } from 'Components/Session_/OverviewPanel';
import ConsolePanel from 'Shared/DevTools/ConsolePanel';
import ProfilerPanel from 'Shared/DevTools/ProfilerPanel';
import { PlayerContext } from 'App/components/Session/playerContext';
import { debounce } from 'App/utils';
import { observer } from 'mobx-react-lite';
interface IProps {
fullView: boolean;
isMultiview?: boolean;
bottomBlock: number;
fullscreen: boolean;
fullscreenOff: () => any;
nextId: string;
sessionId: string;
activeTab: string;
updateLastPlayedSession: (id: string) => void;
}
export const heightKey = 'playerPanelHeight'
export const debounceUpdate = debounce((height: number) => {
localStorage.setItem(heightKey, height.toString());
}, 500)
export const getDefaultPanelHeight = () => {
const storageHeight = localStorage.getItem(heightKey)
if (storageHeight) {
const height = parseInt(storageHeight, 10)
return height > window.innerHeight / 2 ? window.innerHeight / 2 : height
} else {
return 300
}
}
function Player(props: IProps) {
const defaultHeight = getDefaultPanelHeight()
const [panelHeight, setPanelHeight] = React.useState(defaultHeight);
const { fullscreen, fullscreenOff, nextId, bottomBlock, activeTab, fullView } = props;
const playerContext = React.useContext(PlayerContext);
const isReady = playerContext.store.get().ready;
const screenWrapper = React.useRef<HTMLDivElement>(null);
const bottomBlockIsActive = !fullscreen && bottomBlock !== NONE;
const [isAttached, setAttached] = React.useState(false);
React.useEffect(() => {
props.updateLastPlayedSession(props.sessionId);
const parentElement = findDOMNode(screenWrapper.current) as HTMLDivElement | null; //TODO: good architecture
if (parentElement && !isAttached) {
playerContext.player.attach(parentElement);
setAttached(true);
}
}, [isReady]);
React.useEffect(() => {
playerContext.player.scale();
}, [props.bottomBlock, props.fullscreen, playerContext.player, activeTab, fullView]);
if (!playerContext.player) return null;
const maxWidth = activeTab ? 'calc(100vw - 270px)' : '100vw';
const handleResize = (e: React.MouseEvent<HTMLDivElement>) => {
e.preventDefault();
const startY = e.clientY;
const startHeight = panelHeight;
const handleMouseUp = () => {
document.removeEventListener('mousemove', handleMouseMove);
document.removeEventListener('mouseup', handleMouseUp);
};
const handleMouseMove = (e: MouseEvent) => {
const deltaY = e.clientY - startY;
const diff = startHeight - deltaY;
const max = diff > window.innerHeight / 2 ? window.innerHeight / 2 : diff;
const newHeight = Math.max(50, max);
setPanelHeight(newHeight);
debounceUpdate(newHeight)
};
document.addEventListener('mousemove', handleMouseMove);
document.addEventListener('mouseup', handleMouseUp);
};
const isInspMode = playerContext.store.get().inspectorMode;
return (
<div
className={cn(stl.playerBody, 'flex-1 flex flex-col relative', fullscreen && 'pb-2')}
data-bottom-block={bottomBlockIsActive}
>
{fullscreen && <EscapeButton onClose={fullscreenOff} />}
<div className={cn('relative flex-1', 'overflow-hidden')}>
<Overlay nextId={nextId} />
<div className={cn(stl.screenWrapper, isInspMode ? stl.solidBg : stl.checkers)} ref={screenWrapper} />
</div>
{!fullscreen && !!bottomBlock && (
<div
style={{
height: panelHeight,
maxWidth,
width: '100%',
position: 'relative',
overflow: 'hidden',
}}
>
<div
onMouseDown={handleResize}
className={'w-full h-2 cursor-ns-resize absolute top-0 left-0 z-20'}
/>
{bottomBlock === OVERVIEW && <OverviewPanel />}
{bottomBlock === CONSOLE && <ConsolePanel />}
{bottomBlock === NETWORK && <WebNetworkPanel panelHeight={panelHeight} />}
{bottomBlock === STACKEVENTS && <WebStackEventPanel />}
{bottomBlock === STORAGE && <Storage />}
{bottomBlock === PROFILER && <ProfilerPanel panelHeight={panelHeight} />}
{bottomBlock === PERFORMANCE && <ConnectedPerformance />}
{bottomBlock === GRAPHQL && <GraphQL />}
{bottomBlock === EXCEPTIONS && <Exceptions />}
</div>
)}
{!fullView ? (
<Controls
speedDown={playerContext.player.speedDown}
speedUp={playerContext.player.speedUp}
jump={playerContext.player.jump}
/>
) : null}
</div>
);
}
export default connect(
(state: any) => ({
fullscreen: state.getIn(['components', 'player', 'fullscreen']),
nextId: state.getIn(['sessions', 'nextId']),
sessionId: state.getIn(['sessions', 'current']).sessionId,
bottomBlock: state.getIn(['components', 'player', 'bottomBlock']),
}),
{
fullscreenOff,
updateLastPlayedSession,
}
)(observer(Player));