* feat(tracker): add support for multi tab sessions
* feat(backend): added support of multitabs
* fix(backend): added support of deprecated batch meta message to pre-decoder
* fix(backend): fixed nil meta issue for TabData messages in sink
* feat(player): add tabmanager
* feat(player): basic tabchange event support
* feat(player): pick tabstate for console panel and timeline
* fix(player): only display tabs that are created
* feat(player): connect performance, xray and events to tab state
* feat(player): merge all tabs data for overview
* feat(backend/tracker): extract tabdata into separate message from batchmeta
* fix(tracker): fix new session check
* fix(backend): remove batchmetadeprecated
* fix(backend): fix switch case
* fix(player): fix for tab message size
* feat(tracker): check for active tabs with broadcast channel
* feat(tracker): prevent multiple messages
* fix(tracker): ignore beacons from same tab, only ask if token isnt present yet, add small delay before start to wait for answer
* feat(player): support new msg struct in assist player
* fix(player): fix some livepl components for multi tab states
* feat(tracker): add option to disable multitab
* feat(tracker): add multitab to assist plugin
* feat(player): back compat for tab id
* fix(ui): fix missing list in controls
* fix(ui): optional list update
* feat(ui): fix visuals for multitab; use window focus event for tabs
* fix(tracker): fix for dying tests (added tabid to writer, refactored other tests)
* feat(ui): update LivePlayerSubHeader.tsx to support tabs
* feat(backend): added tabs support to devtools mob files
* feat(ui): connect state to current tab properly
* feat(backend): added multitab support to assits
* feat(backend): removed data check in agent message
* feat(backend): debug on
* fix(backend): fixed typo in message broadcast
* feat(backend): fixed issue in connect method
* fix(assist): fixed typo
* feat(assist): added more debug logs
* feat(assist): removed one log
* feat(assist): more logs
* feat(assist): use query.peerId
* feat(assist): more logs
* feat(assist): fixed session update
* fix(assist): fixed getSessions
* fix(assist): fixed request_control broadcast
* fix(assist): fixed typo
* fix(assist): added missed line
* fix(assist): fix typo
* feat(tracker): multitab support for assist sessions
* fix(tracker): fix dead tests (tabid prop)
* fix(tracker): fix yaml
* fix(tracker): timers issue
* fix(ui): fix ui E2E tests with magic?
* feat(assist): multitabs support for ee version
* fix(assist): added missed method import
* fix(tracker): fix fix events in assist
* feat(assist): added back compatibility for sessions without tabId
* fix(assist): apply message's top layer structure before broadcast call
* fix(assist): added random tabID for prev version
* fix(assist): added random tabID for prev version (ee)
* feat(assist): added debug logs
* fix(assist): fix typo in sessions_agents_count method
* fix(assist): fixed more typos in copy-pastes
* fix(tracker): fix restart timings
* feat(backend): added tabIDs for some events
* feat(ui): add tab change event to the user steps bar
* Revert "feat(backend): added tabIDs for some events"
This reverts commit 1467ad7f9f.
* feat(ui): revert timeline and xray to grab events from all tabs
* fix(ui): fix typo
---------
Co-authored-by: Alexander Zavorotynskiy <zavorotynskiy@pm.me>
48 lines
1.4 KiB
TypeScript
48 lines
1.4 KiB
TypeScript
import React from 'react';
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import AutoplayTimer from './Overlay/AutoplayTimer';
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import PlayIconLayer from './Overlay/PlayIconLayer';
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import Loader from './Overlay/Loader';
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import ElementsMarker from './Overlay/ElementsMarker';
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import { PlayerContext } from 'App/components/Session/playerContext';
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import { observer } from 'mobx-react-lite';
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interface Props {
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nextId?: string,
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closedLive?: boolean,
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isClickmap?: boolean,
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}
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function Overlay({
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nextId,
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isClickmap,
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}: Props) {
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const { player, store } = React.useContext(PlayerContext)
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const togglePlay = () => player.togglePlay()
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const {
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playing,
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messagesLoading,
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completed,
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autoplay,
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inspectorMode,
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markedTargets,
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activeTargetIndex,
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tabStates,
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} = store.get()
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const cssLoading = Object.values(tabStates).some(({ cssLoading }) => cssLoading)
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const loading = messagesLoading || cssLoading
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const showAutoplayTimer = completed && autoplay && nextId
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const showPlayIconLayer = !isClickmap && !markedTargets && !inspectorMode && !loading && !showAutoplayTimer;
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return (
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<>
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{showAutoplayTimer && <AutoplayTimer />}
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{loading ? <Loader /> : null}
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{showPlayIconLayer && <PlayIconLayer playing={playing} togglePlay={togglePlay} />}
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{markedTargets && <ElementsMarker targets={markedTargets} activeIndex={activeTargetIndex} />}
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</>
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);
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}
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export default observer(Overlay);
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