openreplay/frontend/app/components/Session_/Player/Player.js
2021-07-02 14:09:44 +02:00

154 lines
4.4 KiB
JavaScript

import { connect } from 'react-redux';
import { findDOMNode } from 'react-dom';
import cn from 'classnames';
import { Loader, IconButton, EscapeButton } from 'UI';
import { hide as hideTargetDefiner, toggleInspectorMode } from 'Duck/components/targetDefiner';
import { fullscreenOff } from 'Duck/components/player';
import withOverlay from 'Components/hocs/withOverlay';
import { attach as attachPlayer, Controls as PlayerControls, connectPlayer } from 'Player';
import Controls from './Controls';
import stl from './player.css';
import AutoplayTimer from '../AutoplayTimer';
const ScreenWrapper = withOverlay()(React.memo(() => <div className={ stl.screenWrapper } />));
@connectPlayer(state => ({
playing: state.playing,
loading: state.messagesLoading,
disconnected: state.disconnected,
disabled: state.cssLoading || state.messagesLoading || state.inspectorMode,
removeOverlay: !state.messagesLoading && state.inspectorMode || state.live,
completed: state.completed,
autoplay: state.autoplay
}))
@connect(state => ({
//session: state.getIn([ 'sessions', 'current' ]),
fullscreen: state.getIn([ 'components', 'player', 'fullscreen' ]),
nextId: state.getIn([ 'sessions', 'nextId' ]),
}), {
hideTargetDefiner,
toggleInspectorMode: () => toggleInspectorMode(false),
fullscreenOff,
})
export default class Player extends React.PureComponent {
state = {
showPlayOverlayIcon: false,
startedToPlayAt: Date.now(),
};
screenWrapper = React.createRef();
componentDidMount() {
const parentElement = findDOMNode(this.screenWrapper.current); //TODO: good architecture
attachPlayer(parentElement);
}
componentDidUpdate(prevProps) {
if (prevProps.targetSelector !== this.props.targetSelector) {
PlayerControls.mark(this.props.targetSelector);
}
if (prevProps.playing !== this.props.playing) {
if (this.props.playing) {
this.setState({ startedToPlayAt: Date.now() });
} else {
this.updateWatchingTime();
}
}
}
componentWillUnmount() {
if (this.props.playing) {
this.updateWatchingTime();
}
}
updateWatchingTime() {
const diff = Date.now() - this.state.startedToPlayAt;
}
// onTargetClick = (targetPath) => {
// const { targetCustomList, location } = this.props;
// const targetCustomFromList = targetCustomList !== this.props.targetSelector
// .find(({ path }) => path === targetPath);
// const target = targetCustomFromList
// ? targetCustomFromList.set('location', location)
// : { path: targetPath, isCustom: true, location };
// this.props.showTargetDefiner(target);
// }
togglePlay = () => {
this.setState({ showPlayOverlayIcon: true });
PlayerControls.togglePlay();
setTimeout(
() => this.setState({ showPlayOverlayIcon: false }),
800,
);
}
render() {
const {
showPlayOverlayIcon,
} = this.state;
const {
className,
playing,
disabled,
removeOverlay,
bottomBlockIsActive,
loading,
disconnected,
fullscreen,
fullscreenOff,
completed,
autoplay,
nextId,
} = this.props;
return (
<div
className={ cn(className, stl.playerBody, "flex flex-col relative") }
data-bottom-block={ bottomBlockIsActive }
>
{ fullscreen &&
<EscapeButton onClose={ fullscreenOff } />
// <IconButton
// size="18"
// className="ml-auto mb-5"
// style={{ marginTop: '-5px' }}
// onClick={ fullscreenOff }
// size="small"
// icon="close"
// label="Esc"
// />
}
<div className="relative flex-1">
{ !removeOverlay &&
<div
className={ stl.overlay }
onClick={ disabled ? null : this.togglePlay }
>
<Loader loading={ loading } />
<div
className={ cn(stl.iconWrapper, {
[ stl.zoomIcon ]: showPlayOverlayIcon
}) }
>
<div className={ playing ? stl.playIcon : stl.pauseIcon } />
</div>
</div>
}
{ completed && autoplay && nextId && <AutoplayTimer /> }
<ScreenWrapper
ref={ this.screenWrapper }
/>
</div>
<Controls
{ ...PlayerControls }
/>
</div>
);
}
}