154 lines
4.4 KiB
JavaScript
154 lines
4.4 KiB
JavaScript
import { connect } from 'react-redux';
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import { findDOMNode } from 'react-dom';
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import cn from 'classnames';
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import { Loader, IconButton, EscapeButton } from 'UI';
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import { hide as hideTargetDefiner, toggleInspectorMode } from 'Duck/components/targetDefiner';
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import { fullscreenOff } from 'Duck/components/player';
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import withOverlay from 'Components/hocs/withOverlay';
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import { attach as attachPlayer, Controls as PlayerControls, connectPlayer } from 'Player';
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import Controls from './Controls';
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import stl from './player.css';
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import AutoplayTimer from '../AutoplayTimer';
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const ScreenWrapper = withOverlay()(React.memo(() => <div className={ stl.screenWrapper } />));
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@connectPlayer(state => ({
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playing: state.playing,
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loading: state.messagesLoading,
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disconnected: state.disconnected,
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disabled: state.cssLoading || state.messagesLoading || state.inspectorMode,
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removeOverlay: !state.messagesLoading && state.inspectorMode || state.live,
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completed: state.completed,
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autoplay: state.autoplay
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}))
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@connect(state => ({
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//session: state.getIn([ 'sessions', 'current' ]),
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fullscreen: state.getIn([ 'components', 'player', 'fullscreen' ]),
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nextId: state.getIn([ 'sessions', 'nextId' ]),
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}), {
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hideTargetDefiner,
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toggleInspectorMode: () => toggleInspectorMode(false),
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fullscreenOff,
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})
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export default class Player extends React.PureComponent {
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state = {
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showPlayOverlayIcon: false,
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startedToPlayAt: Date.now(),
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};
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screenWrapper = React.createRef();
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componentDidMount() {
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const parentElement = findDOMNode(this.screenWrapper.current); //TODO: good architecture
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attachPlayer(parentElement);
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}
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componentDidUpdate(prevProps) {
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if (prevProps.targetSelector !== this.props.targetSelector) {
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PlayerControls.mark(this.props.targetSelector);
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}
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if (prevProps.playing !== this.props.playing) {
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if (this.props.playing) {
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this.setState({ startedToPlayAt: Date.now() });
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} else {
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this.updateWatchingTime();
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}
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}
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}
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componentWillUnmount() {
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if (this.props.playing) {
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this.updateWatchingTime();
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}
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}
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updateWatchingTime() {
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const diff = Date.now() - this.state.startedToPlayAt;
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}
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// onTargetClick = (targetPath) => {
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// const { targetCustomList, location } = this.props;
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// const targetCustomFromList = targetCustomList !== this.props.targetSelector
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// .find(({ path }) => path === targetPath);
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// const target = targetCustomFromList
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// ? targetCustomFromList.set('location', location)
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// : { path: targetPath, isCustom: true, location };
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// this.props.showTargetDefiner(target);
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// }
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togglePlay = () => {
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this.setState({ showPlayOverlayIcon: true });
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PlayerControls.togglePlay();
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setTimeout(
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() => this.setState({ showPlayOverlayIcon: false }),
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800,
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);
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}
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render() {
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const {
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showPlayOverlayIcon,
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} = this.state;
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const {
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className,
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playing,
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disabled,
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removeOverlay,
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bottomBlockIsActive,
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loading,
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disconnected,
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fullscreen,
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fullscreenOff,
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completed,
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autoplay,
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nextId,
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} = this.props;
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return (
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<div
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className={ cn(className, stl.playerBody, "flex flex-col relative") }
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data-bottom-block={ bottomBlockIsActive }
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>
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{ fullscreen &&
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<EscapeButton onClose={ fullscreenOff } />
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// <IconButton
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// size="18"
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// className="ml-auto mb-5"
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// style={{ marginTop: '-5px' }}
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// onClick={ fullscreenOff }
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// size="small"
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// icon="close"
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// label="Esc"
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// />
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}
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<div className="relative flex-1">
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{ !removeOverlay &&
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<div
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className={ stl.overlay }
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onClick={ disabled ? null : this.togglePlay }
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>
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<Loader loading={ loading } />
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<div
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className={ cn(stl.iconWrapper, {
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[ stl.zoomIcon ]: showPlayOverlayIcon
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}) }
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>
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<div className={ playing ? stl.playIcon : stl.pauseIcon } />
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</div>
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</div>
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}
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{ completed && autoplay && nextId && <AutoplayTimer /> }
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<ScreenWrapper
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ref={ this.screenWrapper }
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/>
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</div>
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<Controls
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{ ...PlayerControls }
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/>
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</div>
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);
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}
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}
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