* ui: shrink icons when no space, adjust player area for events export panel, fix panel size * ui: rm log
61 lines
1.4 KiB
TypeScript
61 lines
1.4 KiB
TypeScript
import React from 'react';
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import cn from 'classnames';
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import { Popover, Button } from 'antd';
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import stl from './controlButton.module.css';
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interface IProps {
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label: React.ReactNode;
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icon?: string;
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disabled?: boolean;
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onClick?: () => void;
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count?: number;
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hasErrors?: boolean;
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active?: boolean;
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size?: number;
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noLabel?: boolean;
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labelClassName?: string;
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containerClassName?: string;
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noIcon?: boolean;
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popover?: React.ReactNode;
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customTags?: React.ReactNode;
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customKey?: string;
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}
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function ControlButton({
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label,
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disabled = false,
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onClick,
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hasErrors = false,
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active = false,
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popover = undefined,
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customTags,
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customKey,
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}: IProps) {
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return (
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<Popover content={popover} open={popover ? undefined : false}>
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<Button
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size="small"
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onClick={onClick}
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id={`control-button-${customKey ? customKey.toLowerCase() : label!.toString().toLowerCase()}`}
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disabled={disabled}
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>
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{customTags}
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{hasErrors && (
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<div className="w-2 h-2 rounded-full bg-red" />
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)}
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{label && <span
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className={cn(
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'font-semibold hover:text-main',
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active ? 'color-main' : 'color-gray-darkest',
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)}
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>
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{label}
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</span>}
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</Button>
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</Popover>
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);
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}
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ControlButton.displayName = 'ControlButton';
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export default ControlButton;
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