openreplay/frontend/app/components/Session/Player/ReplayPlayer/PlayerInst.tsx
Delirium 35461acaf3
[WIP] Mobile replayer (#1452)
* fix(ui): fix up mobile recordings display

* fix(ui): some messages

* fix(ui): some messages

* fix(player): fix msg generation for ios messages

* feat(player): add generic mmanager interface for ios player impl

* feat(player): mobile player and message manager; touch manager; videoplayer

* feat(player): add iphone shells, add log panel,

* feat(player): detect ios sessions and inject correct player

* feat(player): move screen mapper to utils

* feat(player): events panel for mobile, map shell sizes to device type data,

* feat(player): added network tab to mobile player; unify network message (ios and web)

* feat(player): resize canvas up to phone screen size, fix capitalize util

* feat(player): some general changes to support mobile events and network entries

* feat(player): remove swipes from timeline

* feat(player): more stuff for list walker

* fix(ui): performance tab, mobile project typings and form

* fix(ui):some ui touches for ios replayer shell

* fix(ui): more fixes for ui, new onboarding screen for mobile projects

* feat(ui): mobile overview panel (xray)

* feat(ui): fixes for phone shell and tap events

* fix(tracker): change phone shells and sizes

* fix(tracker): fix border on replay screen

* feat(ui): use crashes from db to show in session

* feat(ui): use event name for xray

* feat(ui): some overall ui fixes

* feat(ui): IOS -> iOS

* feat(ui): change tags to ant d

* fix(ui): fast fix

* fix(ui): fix for capitalizer

* fix(ui): fix for browser display

* fix(ui): fix for note popup

* fix(ui): change exceptions display

* fix(ui): add click rage to ios xray

* fix(ui): some icons and resizing

* fix(ui): fix ios context menu overlay, fix console logs creation for ios

* feat(ui): added icons

* feat(ui): performance warnings

* feat(ui): performance warnings

* feat(ui): different styles

* feat(ui): rm debug true

* feat(ui): fix warnings display

* feat(ui): some styles for animation

* feat(ui): add some animations to warnings

* feat(ui): move perf warnings to performance graph

* feat(ui): hide/show warns dynamically

* feat(ui): new mobile touch animation

* fix(tracker): update msg for ios

* fix(ui): taprage fixes

* fix(ui): regenerate icons and messages

* fix(ui): fix msgs

* fix(backend): fix events gen

* fix(backend): fix userid msg
2023-10-27 12:12:09 +02:00

118 lines
4.2 KiB
TypeScript

import React from 'react';
import { connect } from 'react-redux';
import { findDOMNode } from 'react-dom';
import cn from 'classnames';
import { WebStackEventPanel } from 'Shared/DevTools/StackEventPanel/StackEventPanel';
import { EscapeButton } from 'UI';
import {
NONE,
CONSOLE,
NETWORK,
STACKEVENTS,
STORAGE,
PROFILER,
PERFORMANCE,
GRAPHQL,
EXCEPTIONS,
INSPECTOR,
OVERVIEW,
fullscreenOff,
} from 'Duck/components/player';
import { WebNetworkPanel } from 'Shared/DevTools/NetworkPanel';
import Storage from 'Components/Session_/Storage';
import { ConnectedPerformance } from 'Components/Session_/Performance';
import GraphQL from 'Components/Session_/GraphQL';
import { Exceptions } from 'Components/Session_/Exceptions/Exceptions';
import Inspector from 'Components/Session_/Inspector';
import Controls from 'Components/Session_/Player/Controls';
import Overlay from 'Components/Session_/Player/Overlay';
import stl from 'Components/Session_/Player/player.module.css';
import { updateLastPlayedSession } from 'Duck/sessions';
import { OverviewPanel } from 'Components/Session_/OverviewPanel';
import ConsolePanel from 'Shared/DevTools/ConsolePanel';
import ProfilerPanel from 'Shared/DevTools/ProfilerPanel';
import { PlayerContext } from 'App/components/Session/playerContext';
interface IProps {
fullView: boolean;
isMultiview?: boolean;
bottomBlock: number;
fullscreen: boolean;
fullscreenOff: () => any;
nextId: string;
sessionId: string;
activeTab: string;
updateLastPlayedSession: (id: string) => void;
}
function Player(props: IProps) {
const { fullscreen, fullscreenOff, nextId, bottomBlock, activeTab, fullView } = props;
const playerContext = React.useContext(PlayerContext);
const isReady = playerContext.store.get().ready;
const screenWrapper = React.useRef<HTMLDivElement>(null);
const bottomBlockIsActive = !fullscreen && bottomBlock !== NONE;
const [isAttached, setAttached] = React.useState(false);
React.useEffect(() => {
props.updateLastPlayedSession(props.sessionId);
const parentElement = findDOMNode(screenWrapper.current) as HTMLDivElement | null; //TODO: good architecture
if (parentElement && !isAttached) {
playerContext.player.attach(parentElement);
setAttached(true);
}
}, [isReady]);
React.useEffect(() => {
playerContext.player.scale();
}, [props.bottomBlock, props.fullscreen, playerContext.player, activeTab, fullView]);
if (!playerContext.player) return null;
const maxWidth = activeTab ? 'calc(100vw - 270px)' : '100vw';
return (
<div
className={cn(stl.playerBody, 'flex-1 flex flex-col relative', fullscreen && 'pb-2')}
data-bottom-block={bottomBlockIsActive}
>
{fullscreen && <EscapeButton onClose={fullscreenOff} />}
<div className={cn('relative flex-1', 'overflow-hidden')}>
<Overlay nextId={nextId} />
<div className={cn(stl.screenWrapper)} ref={screenWrapper} />
</div>
{!fullscreen && !!bottomBlock && (
<div style={{ maxWidth, width: '100%' }}>
{bottomBlock === OVERVIEW && <OverviewPanel />}
{bottomBlock === CONSOLE && <ConsolePanel />}
{bottomBlock === NETWORK && <WebNetworkPanel />}
{bottomBlock === STACKEVENTS && <WebStackEventPanel />}
{bottomBlock === STORAGE && <Storage />}
{bottomBlock === PROFILER && <ProfilerPanel />}
{bottomBlock === PERFORMANCE && <ConnectedPerformance />}
{bottomBlock === GRAPHQL && <GraphQL />}
{bottomBlock === EXCEPTIONS && <Exceptions />}
{bottomBlock === INSPECTOR && <Inspector />}
</div>
)}
{!fullView ? (
<Controls
speedDown={playerContext.player.speedDown}
speedUp={playerContext.player.speedUp}
jump={playerContext.player.jump}
/>
) : null}
</div>
);
}
export default connect(
(state: any) => ({
fullscreen: state.getIn(['components', 'player', 'fullscreen']),
nextId: state.getIn(['sessions', 'nextId']),
sessionId: state.getIn(['sessions', 'current']).sessionId,
bottomBlock: state.getIn(['components', 'player', 'bottomBlock']),
}),
{
fullscreenOff,
updateLastPlayedSession,
}
)(Player);