* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
105 lines
2.7 KiB
TypeScript
105 lines
2.7 KiB
TypeScript
import type { Point } from './types';
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import styles from './cursor.module.css';
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export default class Cursor {
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private readonly isMobile: boolean;
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private readonly cursor: HTMLDivElement;
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private tagElement: HTMLDivElement;
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private coords = { x: 0, y: 0 };
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private isMoving = false;
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private onClick: () => void;
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constructor(overlay: HTMLDivElement, isMobile: boolean) {
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this.cursor = document.createElement('div');
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this.cursor.className = styles.cursor;
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if (isMobile) this.cursor.style.backgroundImage = 'unset'
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overlay.appendChild(this.cursor);
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this.isMobile = isMobile;
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}
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toggle(flag: boolean) {
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if (flag) {
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this.cursor.style.display = 'block';
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} else {
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this.cursor.style.display = 'none';
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}
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}
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showTag(tag?: string) {
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if (!this.tagElement) {
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this.tagElement = document.createElement('div')
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Object.assign(this.tagElement.style, {
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position: 'absolute',
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padding: '4px 6px',
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borderRadius: '8px',
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backgroundColor: '#3EAAAF',
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color: 'white',
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bottom: '-25px',
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left: '80%',
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fontSize: '12px',
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whiteSpace: 'nowrap',
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})
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this.cursor.appendChild(this.tagElement)
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}
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if (!tag) {
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this.tagElement.style.display = 'none'
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} else {
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this.tagElement.style.display = 'block'
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const nameStr = tag.length > 10 ? tag.slice(0, 9) + '...' : tag
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this.tagElement.innerHTML = `<span>${nameStr}</span>`
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}
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}
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move({ x, y }: Point) {
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this.isMoving = true;
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this.cursor.style.left = x + 'px';
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this.cursor.style.top = y + 'px';
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this.coords = { x, y };
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setTimeout(() => this.isMoving = false, 60)
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}
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setDefaultStyle() {
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this.cursor.style.width = 18 + 'px'
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this.cursor.style.height = 30 + 'px'
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this.cursor.style.transition = 'top .125s linear, left .125s linear'
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}
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shake() {
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this.cursor.classList.add(styles.shaking)
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setTimeout(() => {
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this.cursor.classList.remove(styles.shaking)
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}, 500)
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}
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click() {
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const styleList = styles.clicked
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this.cursor.classList.add(styleList)
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this.onClick?.()
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setTimeout(() => {
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this.cursor.classList.remove(styleList)
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}, 600)
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}
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clickTimeout?: NodeJS.Timeout
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mobileClick() {
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const styleList = styles.mobileTouch
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if (this.clickTimeout) {
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clearTimeout(this.clickTimeout)
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this.cursor.classList.remove(styleList)
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this.clickTimeout = undefined
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}
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this.cursor.classList.add(styleList)
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this.onClick?.()
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this.clickTimeout = setTimeout(() => {
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this.cursor.classList.remove(styleList)
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this.clickTimeout = undefined
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}, 600)
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}
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setOnClickHook(callback: () => void) {
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this.onClick = callback
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}
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}
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