* start moving ui to redux tlk * remove unused reducer * changes for gdpr and site types * ui: migrating duck/roles to mobx * ui: drop unreferenced types * ui: drop unreferenced types * ui: move player slice reducer to mobx family * ui: move assignments to issueReportingStore.ts * remove issues store * some fixes after issues store * remove errors reducer, drop old components * finish removing errors reducer * start moving integrations state to mobx * change(ui): funnel duck cleanup * change(ui): custom fields * change(ui): customMetrics cleanup * change(ui): customMetrics cleanup * change(ui): duck/filters minor cleanup * change(ui): duck/filters cleanup * change(ui): duck/customMetrics cleanup and upgrades * fix integrations service, fix babel config to >.25 + not ie * refactoring integrations reducers etc WIP * finish removing integrations state * some fixes for integrated check * start of projects refactoring * move api and "few" files to new project store * new batch for site -> projects * fix setid context * move all critical components, drop site duck * remove all duck/site refs, remove old components * fixup for SessionTags.tsx, remove duck/sources (?) * move session store * init sessionstore outside of context * fix userfilter * replace simple actions for session store * sessions sotre * Rtm temp (#2597) * change(ui): duck/search wip * change(ui): duck/search wip * change(ui): duck/search wip * change(ui): duck/searchLive wip * change(ui): duck/searchLive wip * change(ui): duck/searchLive wip * change(ui): duck/searchLive wip * change(ui): search states * change(ui): search states * change(ui): search states * change(ui): fix savedSearch store * change(ui): fix savedSearch store * some fixes for session connector * change(ui): fix savedSearch store * change(ui): fix searchLive * change(ui): fix searchLive * fixes for session replay * change(ui): bookmark fetch * last components for sessions * add fetchautoplaylist * finish session reducer, remove deleted reducers * change(ui): fix the search fetch * change(ui): fix the search fetch * fix integrations call ctx * ensure ctx for sessionstore * fix(ui): checking for latest sessions path * start removing user reducer * removing user reducer pt2... * finish user store * remove rand log * fix crashes * tinkering workflow file for tracker test * making sure prefetched sessions work properly * fix conflict * fix router redirects during loading --------- Co-authored-by: Shekar Siri <sshekarsiri@gmail.com>
112 lines
2.9 KiB
TypeScript
112 lines
2.9 KiB
TypeScript
import {
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CONSOLE,
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NETWORK,
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PERFORMANCE,
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STACKEVENTS,
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STORAGE,
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} from 'App/mstore/uiPlayerStore';
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import React from 'react';
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import AutoplayTimer from 'Components/Session_/Player/Overlay/AutoplayTimer';
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import PlayIconLayer from 'Components/Session_/Player/Overlay/PlayIconLayer';
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import Loader from 'Components/Session_/Player/Overlay/Loader';
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import { PlayerContext } from 'App/components/Session/playerContext';
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import { observer } from 'mobx-react-lite';
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import { Dropdown } from 'antd';
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import type { MenuProps } from 'antd';
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import { Icon } from 'UI';
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import { useStore } from 'App/mstore'
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interface Props {
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nextId?: string;
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closedLive?: boolean;
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isClickmap?: boolean;
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}
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enum ItemKey {
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Console = '1',
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Network = '2',
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Performance = '3',
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Events = '4',
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State = '5',
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AddNote = '6',
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}
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const menuItems: MenuProps['items'] = [
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{
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key: ItemKey.Console,
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label: 'Console',
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icon: <Icon name={'terminal'} size={14} />,
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},
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{
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key: ItemKey.Network,
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label: 'Network',
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icon: <Icon name={'arrow-down-up'} size={14} />,
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},
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{
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key: ItemKey.Performance,
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label: 'Performance',
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icon: <Icon name={'speedometer2'} size={14} />,
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},
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{
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key: ItemKey.Events,
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label: 'Events',
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icon: <Icon name={'filetype-js'} size={14} />,
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},
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{ type: 'divider' },
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{
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key: ItemKey.AddNote,
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label: 'Add Note',
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icon: <Icon name={'quotes'} size={14} />,
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},
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];
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function Overlay({ nextId, isClickmap }: Props) {
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const { player, store } = React.useContext(PlayerContext);
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const { uiPlayerStore } = useStore();
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const toggleBottomBlock = uiPlayerStore.toggleBottomBlock;
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const togglePlay = () => player.togglePlay();
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const { playing, messagesLoading, completed, autoplay } = store.get();
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const loading = messagesLoading
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const showAutoplayTimer = completed && autoplay && nextId;
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const showPlayIconLayer =
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!isClickmap && !loading && !showAutoplayTimer;
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const onClick = ({ key }: { key: string }) => {
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switch (key) {
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case ItemKey.Console:
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toggleBottomBlock(CONSOLE);
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break;
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case ItemKey.Network:
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toggleBottomBlock(NETWORK);
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break;
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case ItemKey.Performance:
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toggleBottomBlock(PERFORMANCE);
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break;
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case ItemKey.Events:
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toggleBottomBlock(STACKEVENTS);
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break;
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case ItemKey.State:
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toggleBottomBlock(STORAGE);
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break;
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case ItemKey.AddNote:
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// TODO setCreateNoteTooltip({ time: store.get().time, isVisible: true });
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break;
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default:
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return;
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}
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};
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return (
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<>
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{showAutoplayTimer && <AutoplayTimer />}
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{loading ? <Loader /> : null}
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<Dropdown menu={{ items: menuItems, onClick }} trigger={['contextMenu']}>
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<div>
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{showPlayIconLayer && <PlayIconLayer playing={playing} togglePlay={togglePlay} />}
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</div>
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</Dropdown>
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</>
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);
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}
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export default observer(Overlay);
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