* start refactoring network * separate network module, refactor spot network capture Signed-off-by: nick-delirium <nikita@openreplay.com> * some console refactoring, display network results in ui * detect gql error param * fix proxy ignore file, fix network tracking, fix tab tracking * some code quality improvements... * handle graphql in network lib (.2 ver), update tracker to use last version of lib * remove debug logs, change request type to gql (if its gql!) in lib, display gql in ui --------- Signed-off-by: nick-delirium <nikita@openreplay.com>
112 lines
2.7 KiB
TypeScript
112 lines
2.7 KiB
TypeScript
import Countdown from "~/entrypoints/content/Countdown";
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import "~/assets/main.css";
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import "./style.css";
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import { createSignal } from "solid-js";
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import RecordingControls from "./RecordingControls";
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import SavingControls from "./SavingControls";
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import { STATES } from "./utils";
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interface IControlsBox {
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stop: () => Promise<any>;
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pause: () => void;
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resume: () => void;
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getVideoData: () => Promise<any>;
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getMicStatus: () => Promise<any>;
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callRecording: () => Promise<boolean>;
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getClockStart: () => number;
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onClose: (
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save: boolean,
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spotObj?: {
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blob?: Blob;
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name?: string;
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comment?: string;
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useHook?: boolean;
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thumbnail?: string;
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},
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) => void;
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muteMic: () => void;
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unmuteMic: () => void;
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getInitState: () => string;
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onRestart: () => void;
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getErrorEvents: () => Promise<any>;
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getAudioPerm: () => 0 | 1 | 2;
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}
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function ControlsBox({
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stop,
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pause,
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resume,
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getVideoData,
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getMicStatus,
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onClose,
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getClockStart,
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muteMic,
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unmuteMic,
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getInitState,
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callRecording,
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onRestart,
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getErrorEvents,
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getAudioPerm,
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}: IControlsBox) {
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const initialState =
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getInitState() === "recording" ? STATES.recording : STATES.count;
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const [boxState, setBoxState] =
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createSignal<keyof typeof STATES>(initialState);
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const changeState = (newState: keyof typeof STATES) => {
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setBoxState(newState);
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};
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const onTimerEnd = async (proceed?: boolean) => {
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if (!proceed) {
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onClose(false);
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return changeState(STATES.idle);
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}
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let tries = 0;
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changeState(STATES.idle);
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await callRecording();
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let int = setInterval(() => {
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const state = getInitState();
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tries++;
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if (tries > 200) {
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clearInterval(int);
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changeState(STATES.idle);
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}
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if (state !== "count") {
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clearInterval(int);
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changeState(STATES.recording);
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}
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}, 50);
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};
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return (
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<div class={"controls"}>
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{boxState() === STATES.saving ? (
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<SavingControls
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getErrorEvents={getErrorEvents}
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getVideoData={getVideoData}
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onClose={onClose}
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/>
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) : null}
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{boxState() === STATES.count ? (
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<Countdown getAudioPerm={getAudioPerm} onEnd={onTimerEnd} />
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) : null}
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{boxState() === STATES.recording ? (
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<RecordingControls
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getAudioPerm={getAudioPerm}
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getMicStatus={getMicStatus}
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changeState={changeState}
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pause={pause}
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resume={resume}
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stop={stop}
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getClockStart={getClockStart}
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mute={muteMic}
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unmute={unmuteMic}
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getInitState={getInitState}
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onRestart={onRestart}
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/>
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) : null}
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</div>
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);
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}
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export default ControlsBox;
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