openreplay/frontend/app/components/Session/Player/LivePlayer/Timeline.tsx
Delirium a71381da40
getting rid of redux for good (#2556)
* start moving ui to redux tlk

* remove unused reducer

* changes for gdpr and site types

* ui: migrating duck/roles to mobx

* ui: drop unreferenced types

* ui: drop unreferenced types

* ui: move player slice reducer to mobx family

* ui: move assignments to issueReportingStore.ts

* remove issues store

* some fixes after issues store

* remove errors reducer, drop old components

* finish removing errors reducer

* start moving integrations state to mobx

* change(ui): funnel duck cleanup

* change(ui): custom fields

* change(ui): customMetrics cleanup

* change(ui): customMetrics cleanup

* change(ui): duck/filters minor cleanup

* change(ui): duck/filters cleanup

* change(ui): duck/customMetrics cleanup and upgrades

* fix integrations service, fix babel config to >.25 + not ie

* refactoring integrations reducers etc WIP

* finish removing integrations state

* some fixes for integrated check

* start of projects refactoring

* move api and "few" files to new project store

* new batch for site -> projects

* fix setid context

* move all critical components, drop site duck

* remove all duck/site refs, remove old components

* fixup for SessionTags.tsx, remove duck/sources (?)

* move session store

* init sessionstore outside of context

* fix userfilter

* replace simple actions for session store

* sessions sotre

* Rtm temp (#2597)

* change(ui): duck/search wip

* change(ui): duck/search wip

* change(ui): duck/search wip

* change(ui): duck/searchLive wip

* change(ui): duck/searchLive wip

* change(ui): duck/searchLive wip

* change(ui): duck/searchLive wip

* change(ui): search states

* change(ui): search states

* change(ui): search states

* change(ui): fix savedSearch store

* change(ui): fix savedSearch store

* some fixes for session connector

* change(ui): fix savedSearch store

* change(ui): fix searchLive

* change(ui): fix searchLive

* fixes for session replay

* change(ui): bookmark fetch

* last components for sessions

* add fetchautoplaylist

* finish session reducer, remove deleted reducers

* change(ui): fix the search fetch

* change(ui): fix the search fetch

* fix integrations call ctx

* ensure ctx for sessionstore

* fix(ui): checking for latest sessions path

* start removing user reducer

* removing user reducer pt2...

* finish user store

* remove rand log

* fix crashes

* tinkering workflow file for tracker test

* making sure prefetched sessions work properly

* fix conflict

* fix router redirects during loading

---------

Co-authored-by: Shekar Siri <sshekarsiri@gmail.com>
2024-10-03 11:38:36 +02:00

156 lines
4.6 KiB
TypeScript

import React, { useMemo, useContext, useState, useRef } from 'react';
import { useStore } from 'App/mstore';
import TimeTracker from 'Components/Session_/Player/Controls/TimeTracker';
import stl from 'Components/Session_/Player/Controls/timeline.module.css';
import DraggableCircle from 'Components/Session_/Player/Controls/components/DraggableCircle';
import CustomDragLayer, { OnDragCallback } from 'Components/Session_/Player/Controls/components/CustomDragLayer';
import { debounce } from 'App/utils';
import TooltipContainer from 'Components/Session_/Player/Controls/components/TooltipContainer';
import { PlayerContext, ILivePlayerContext } from 'App/components/Session/playerContext';
import { observer } from 'mobx-react-lite';
import { Duration } from 'luxon';
function Timeline() {
const { sessionStore } = useStore();
const startedAt = sessionStore.current.startedAt ?? 0;
const tooltipVisible = sessionStore.timeLineTooltip.isVisible;
const setTimelineHoverTime = sessionStore.setTimelineTooltip;
// @ts-ignore
const { player, store } = useContext<ILivePlayerContext>(PlayerContext)
const [wasPlaying, setWasPlaying] = useState(false)
const {
playing,
time,
ready,
endTime,
liveTimeTravel,
} = store.get()
const timelineRef = useRef<HTMLDivElement>(null)
const progressRef = useRef<HTMLDivElement>(null)
const scale = 100 / endTime;
const debouncedJump = useMemo(() => debounce(player.jump, 500), [])
const debouncedTooltipChange = useMemo(() => debounce(setTimelineHoverTime, 50), [])
const onDragEnd = () => {
if (!liveTimeTravel) return;
if (wasPlaying) {
player.togglePlay();
}
};
const onDrag: OnDragCallback = (offset: { x: number }) => {
if ((!liveTimeTravel) || !progressRef.current) return;
const p = (offset.x) / progressRef.current.offsetWidth;
const time = Math.max(Math.round(p * endTime), 0);
debouncedJump(time);
hideTimeTooltip();
if (playing) {
setWasPlaying(true)
player.pause();
}
};
const getLiveTime = (e: React.MouseEvent) => {
const duration = new Date().getTime() - startedAt;
// @ts-ignore type mismatch from react?
const p = e.nativeEvent.offsetX / e.target.offsetWidth;
const time = Math.max(Math.round(p * duration), 0);
return [time, duration];
};
const showTimeTooltip = (e: React.MouseEvent<HTMLDivElement>) => {
if (e.target !== progressRef.current && e.target !== timelineRef.current) {
return tooltipVisible && hideTimeTooltip();
}
const [time, duration] = getLiveTime(e);
const timeLineTooltip = {
time: Duration.fromMillis(duration - time).toFormat(`-mm:ss`),
offset: e.nativeEvent.offsetX,
isVisible: true,
};
debouncedTooltipChange(timeLineTooltip);
}
const hideTimeTooltip = () => {
const timeLineTooltip = { isVisible: false };
debouncedTooltipChange(timeLineTooltip);
};
const seekProgress = (e: React.MouseEvent<HTMLDivElement>) => {
const time = getTime(e);
player.jump(time);
hideTimeTooltip();
};
const loadAndSeek = async (e: React.MouseEvent<HTMLDivElement>) => {
e.persist();
const result = await player.toggleTimetravel();
if (result) {
seekProgress(e);
}
};
const jumpToTime = (e: React.MouseEvent<HTMLDivElement>) => {
if (!liveTimeTravel) {
void loadAndSeek(e);
} else {
seekProgress(e);
}
};
const getTime = (e: React.MouseEvent<HTMLDivElement>, customEndTime?: number) => {
// @ts-ignore type mismatch from react?
const p = e.nativeEvent.offsetX / e.target.offsetWidth;
const targetTime = customEndTime || endTime;
return Math.max(Math.round(p * targetTime), 0);
};
return (
<div
className="flex items-center absolute w-full"
style={{
top: '-4px',
zIndex: 100,
maxWidth: 'calc(100% - 1rem)',
left: '0.5rem',
}}
>
<div
className={stl.progress}
onClick={ready ? jumpToTime : undefined }
ref={progressRef}
role="button"
onMouseMoveCapture={showTimeTooltip}
onMouseEnter={showTimeTooltip}
onMouseLeave={hideTimeTooltip}
>
<TooltipContainer />
<DraggableCircle
left={time * scale}
onDrop={onDragEnd}
live
/>
<CustomDragLayer
onDrag={onDrag}
minX={0}
maxX={progressRef.current ? progressRef.current.offsetWidth : 0}
/>
<TimeTracker scale={scale} live left={time * scale} />
<div className={stl.timeline} ref={timelineRef} />
</div>
</div>
)
}
export default observer(Timeline)