* fix(ui): fix up mobile recordings display * fix(ui): some messages * fix(ui): some messages * fix(player): fix msg generation for ios messages * feat(player): add generic mmanager interface for ios player impl * feat(player): mobile player and message manager; touch manager; videoplayer * feat(player): add iphone shells, add log panel, * feat(player): detect ios sessions and inject correct player * feat(player): move screen mapper to utils * feat(player): events panel for mobile, map shell sizes to device type data, * feat(player): added network tab to mobile player; unify network message (ios and web) * feat(player): resize canvas up to phone screen size, fix capitalize util * feat(player): some general changes to support mobile events and network entries * feat(player): remove swipes from timeline * feat(player): more stuff for list walker * fix(ui): performance tab, mobile project typings and form * fix(ui):some ui touches for ios replayer shell * fix(ui): more fixes for ui, new onboarding screen for mobile projects * feat(ui): mobile overview panel (xray) * feat(ui): fixes for phone shell and tap events * fix(tracker): change phone shells and sizes * fix(tracker): fix border on replay screen * feat(ui): use crashes from db to show in session * feat(ui): use event name for xray * feat(ui): some overall ui fixes * feat(ui): IOS -> iOS * feat(ui): change tags to ant d * fix(ui): fast fix * fix(ui): fix for capitalizer * fix(ui): fix for browser display * fix(ui): fix for note popup * fix(ui): change exceptions display * fix(ui): add click rage to ios xray * fix(ui): some icons and resizing * fix(ui): fix ios context menu overlay, fix console logs creation for ios * feat(ui): added icons * feat(ui): performance warnings * feat(ui): performance warnings * feat(ui): different styles * feat(ui): rm debug true * feat(ui): fix warnings display * feat(ui): some styles for animation * feat(ui): add some animations to warnings * feat(ui): move perf warnings to performance graph * feat(ui): hide/show warns dynamically * feat(ui): new mobile touch animation * fix(tracker): update msg for ios * fix(ui): taprage fixes * fix(ui): regenerate icons and messages * fix(ui): fix msgs * fix(backend): fix events gen * fix(backend): fix userid msg
84 lines
2.4 KiB
TypeScript
84 lines
2.4 KiB
TypeScript
import React from 'react';
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import { observer } from 'mobx-react-lite';
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import cn from 'classnames';
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import styles from 'Components/Session_/session.module.css';
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import { countDaysFrom } from 'App/date';
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import RightBlock from 'Components/Session/RightBlock';
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import { PlayerContext } from 'Components/Session/playerContext';
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import Session from 'Types/session'
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import PlayerBlock from './PlayerBlock';
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const TABS = {
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EVENTS: 'User Events',
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HEATMAPS: 'Click Map',
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};
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interface IProps {
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fullscreen: boolean;
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activeTab: string;
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setActiveTab: (tab: string) => void;
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session: Session
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}
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function PlayerContent({ session, fullscreen, activeTab, setActiveTab }: IProps) {
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const { store } = React.useContext(PlayerContext)
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const {
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error,
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} = store.get()
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const hasError = !!error
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const sessionDays = countDaysFrom(session.startedAt);
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return (
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<div className="relative">
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{hasError ? (
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<div
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className="inset-0 flex items-center justify-center absolute"
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style={{
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height: 'calc(100vh - 50px)',
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zIndex: '999',
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}}
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>
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<div className="flex flex-col items-center">
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<div className="text-lg -mt-8">
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{sessionDays > 2 ? 'Session not found.' : 'This session is still being processed.'}
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</div>
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<div className="text-sm">
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{sessionDays > 2
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? 'Please check your data retention policy.'
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: 'Please check it again in a few minutes.'}
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</div>
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</div>
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</div>
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) : (
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<div className={cn('flex', { 'pointer-events-none': hasError })}>
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<div
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className="w-full"
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style={activeTab && !fullscreen ? { maxWidth: 'calc(100% - 270px)' } : undefined}
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>
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<div className={cn(styles.session, 'relative')} data-fullscreen={fullscreen}>
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<PlayerBlock activeTab={activeTab} />
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</div>
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</div>
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{activeTab !== '' && (
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<RightMenu
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activeTab={activeTab}
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setActiveTab={setActiveTab}
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fullscreen={fullscreen}
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tabs={TABS}
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/>
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)}
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</div>
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)}
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</div>
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);
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}
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function RightMenu({ tabs, activeTab, setActiveTab, fullscreen }: any) {
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return (
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!fullscreen ? <RightBlock tabs={tabs} setActiveTab={setActiveTab} activeTab={activeTab} /> : null
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);
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}
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export default observer(PlayerContent);
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