fix(player): fix some livepl components for multi tab states
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5 changed files with 10 additions and 6 deletions
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@ -25,13 +25,15 @@ function Overlay({
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const {
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messagesLoading,
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cssLoading,
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peerConnectionStatus,
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livePlay,
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calling,
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remoteControl,
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recordingState,
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tabStates,
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currentTab
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} = store.get()
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const cssLoading = tabStates[currentTab].cssLoading || false
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const loading = messagesLoading || cssLoading
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const liveStatusText = getStatusText(peerConnectionStatus)
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const connectionStatus = peerConnectionStatus
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@ -25,7 +25,8 @@ interface IProps {
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function Exceptions({ errorStack, sourcemapUploaded, loading }: IProps) {
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const { player, store } = React.useContext(PlayerContext);
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const { logListNow: logs, exceptionsList: exceptions } = store.get();
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const { tabStates, currentTab } = store.get();
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const { logListNow: logs = [], exceptionsList: exceptions = [] } = tabStates[currentTab]
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const [filter, setFilter] = React.useState('');
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const [currentError, setCurrentErrorVal] = React.useState(null);
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@ -14,7 +14,8 @@ function renderDefaultStatus() {
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function GraphQL() {
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const { player, store } = React.useContext(PlayerContext);
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const { graphqlList: list, graphqlListNow: listNow, time, livePlay } = store.get();
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const { time, livePlay, tabStates, currentTab } = store.get();
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const { graphqlList: list = [], graphqlListNow: listNow = [] } = tabStates[currentTab]
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const defaultState = {
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filter: '',
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@ -15,8 +15,8 @@ const renderName = (p: any) => <TextEllipsis text={p.name} />;
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function ProfilerPanel() {
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const { store } = React.useContext(PlayerContext)
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const profiles = store.get().profilesList as any[] // TODO lest internal types
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const { tabStates, currentTab } = store.get()
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const profiles = tabStates[currentTab].profilesList || [] as any[] // TODO lest internal types
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const { showModal } = useModal();
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const [ filter, onFilterChange ] = useInputState()
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@ -134,7 +134,7 @@ export default class RemoteControl {
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toggleAnnotation(enable?: boolean) {
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if (typeof enable !== "boolean") {
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enable = !!this.store.get().annotating
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enable = this.store.get().annotating
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}
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if (enable && !this.annot) {
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const annot = this.annot = new AnnotationCanvas()
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