change(ui): adjust mob waiting timings...

This commit is contained in:
nick-delirium 2023-01-23 14:24:27 +01:00
parent bd8e5e75ab
commit d59ec72fcf

View file

@ -3,8 +3,9 @@ describe('Replayer visual match test', {
viewportWidth: 1400,
}, () => {
it('Checking Replayer at breakpoints, user events and console', () => {
cy.intercept('/api/account').as('getAccount')
cy.intercept('/mobs/7585361734083637/*').as('getSession')
cy.intercept('**/api/account').as('getAccount')
cy.intercept('**/mobs/7585361734083637/dom.mobs?*').as('getFirstMob')
cy.intercept('**/mobs/7585361734083637/dom.mobe?*').as('getSecondMob')
cy.visit('/', {
onBeforeLoad: function (window) {
@ -16,15 +17,16 @@ describe('Replayer visual match test', {
cy.get('.justify-center > .h-10').click()
cy.wait('@getAccount')
cy.visit('3/session/7585361734083637?jumpto=5000&freeze=true')
cy.wait('@getSession')
cy.wait(3000)
cy.wait('@getFirstMob')
cy.wait('@getSecondMob')
cy.wait(5000)
cy.matchImageSnapshot('1st-breakpoint');
cy.visit('3/session/7585361734083637?jumpto=20000&freeze=true')
cy.wait('@getSession')
// adjusting because we have more messages to load
cy.wait(4000)
cy.wait('@getFirstMob')
cy.wait('@getSecondMob')
cy.wait(5000)
cy.matchImageSnapshot('2nd-breakpoint');