fix(player): apply scrolls after styles
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1 changed files with 13 additions and 12 deletions
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@ -298,25 +298,26 @@ export default class DOMManager extends ListWalker<Message> {
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}
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moveReady(t: number): Promise<void> {
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this.moveApply(t, this.applyMessage); // This function autoresets pointer if necessary (better name?)
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this.nodeScrollManagers.forEach(manager => {
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const msg = manager.moveToLast(t); // TODO: reset (?)
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if (!!msg && !!this.nl[msg.id]) {
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const node = this.nl[msg.id] as HTMLElement;
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node.scrollLeft = msg.x;
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node.scrollTop = msg.y;
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}
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});
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this.moveApply(t, this.applyMessage) // This function autoresets pointer if necessary (better name?)
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/* Mount body as late as possible */
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if (this.postponedBodyMessage != null) {
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this.insertNode(this.postponedBodyMessage)
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this.postponedBodyMessage = null;
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this.postponedBodyMessage = null
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}
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// Thinkabout (read): css preload
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// What if we go back before it is ready? We'll have two handlres?
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return this.stylesManager.moveReady(t);
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return this.stylesManager.moveReady(t).then(() => {
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// Apply all scrolls after the styles got applied
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this.nodeScrollManagers.forEach(manager => {
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const msg = manager.moveGetLast(t)
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if (!!msg && !!this.nl[msg.id]) {
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const node = this.nl[msg.id] as HTMLElement
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node.scrollLeft = msg.x
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node.scrollTop = msg.y
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}
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})
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})
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}
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}
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